
Star Citizen Alpha 4.10.2 is live. Cloud Imperium Games pushed the point release to the LIVE servers on October 9, 2026, and it is a bigger drop than its version number suggests: a system-wide event called RSI Discovery Month, a ground-up Gold Standard rework of the Constellation Mk IV, a rewrite of the netcode that makes loose objects stop sliding and rubber-banding, and 71 bug fixes. This guide covers what actually shipped, the question every returning pilot asks first — is there a wipe? — and how to get your hands on the brand-new Constellation Mk V Centaurus before it is purchasable anywhere.
Quick answer: Star Citizen Alpha 4.10.2 went live on October 9, 2026 (launcher build `4.10.2-LIVE.12881860`). There is no wipe — Long Term Persistence is preserved, so your earned aUEC, in-game ships, and items carry over from 4.10.1. The headline is RSI Discovery Month, a Stanton-wide event running through late October 2026 (CIG's FAQ lists October 20) with combat, hauling, salvage, and mining contract tracks; completing one specific contract — the Constellation Rental Offer — earns a five-day rental of the new Constellation Mk V Centaurus and its RSI Skylark snub. The patch also rebuilds the Constellation Mk IV series to current standards, ships a Physics Networking Overhaul that fixes object desync, and closes 71 issues plus 5 crash fixes. Discovery Month is not a Free Fly — a Game Package is still required. Star Citizen remains in Alpha, and aUEC is test currency that can be wiped at any future patch with no reimbursement.
Is Alpha 4.10.2 live yet?
Yes. After a short run on the Public Test Universe as release candidates, the patch went wide. The official LIVE release notes confirm it:
"Alpha Patch 4.10.2 has now been released onto the LIVE Environment!" (Source: Star Citizen Alpha 4.10.2 LIVE Release Notes, robertsspaceindustries.com Spectrum)
If your launcher still shows a 4.10.1 build, close it, log out of the RSI Launcher, and let it re-check for the update; you want to see `4.10.2-LIVE.12881860`. One accuracy note that matters every patch: a few third-party sites publish point-release notes while the build is still PTU-only — this one is genuinely on LIVE as of October 9. And 4.10.2 is a Persistent Universe patch; it does not touch the separate single-player campaign, Squadron 42, which is still a different product with no announced release date.
Is there a wipe in Star Citizen Alpha 4.10.2?
No. Alpha 4.10.2 preserves Long Term Persistence (LTP), so your earned aUEC balance, your in-game-acquired ships and vehicles, and your stored items all carry over from 4.10.1. Point releases this cycle (4.10, 4.10.1, 4.10.2) have all been no-wipe patches; the last full wipe was Alpha 4.8 on May 14, 2026.
The LIVE release notes do end with a standing reminder that trips up new players: "Citizens always imprint their ship loadouts before adventuring into the universe." That is routine pre-patch housekeeping — re-save your loadouts so a version change does not scramble them — not a warning that your account is being reset. If you saw a Reddit thread asking about a "4.10.2 character wipe," that confusion comes from the separate buyback token system refreshing on a quarterly cycle, which has nothing to do with your in-game progress.
As always: aUEC is test currency. CIG's own documentation states it "can be wiped at any point so that a clean slate can be instituted to begin a new cycle of testing," and that players "cannot be reimbursed aUEC if lost." Your pledged (real-money) ships are account-bound and survive wipes; ships you buy in-game with aUEC are the ones at risk when a full wipe eventually lands.
What is RSI Discovery Month in Star Citizen?
RSI Discovery Month is the headline live event in 4.10.2 — a Stanton-wide celebration of the newest additions to the Roberts Space Industries fleet, running through October 20, 2026 (Source: RSI Discovery Month FAQ, robertsspaceindustries.com). You pick up RSI-themed contracts in your mobiGlas, earn event points, progress through dedicated career tracks, and unlock rewards along the way. There are three contract paths so every playstyle has a lane:
- Defense: RSI wants the space around microTech kept clear of pirates while visitors arrive. The Bounty Hunters Guild, Foxwell Enforcement, and Northrock Service Group offer ship-combat and patrol work, plus ground contracts at caves, outposts, and distribution centers.
- Transport: Ling Family Hauling, Covalex Shipping, and FTL Courier Service want goods moved to the expo platform from landing zones, distribution centers, and low-orbit stations.
- Collection: Shubin Interstellar is buying raw and crafted materials for ship manufacturing, and Adagio Holdings wants hulls broken down for recycling — including P-52 Merlins, P-72 Archimedes, and Constellations.
Two things to be clear about. First, Discovery Month is not a Free Fly — you still need a Game Package to play; it only hands out in-game event content and rewards to existing players. Second, if you are hunting free-fly windows, there is no active Free Fly right now; the next big trial window usually lands in November alongside IAE (the Intergalactic Aerospace Expo), but CIG has not published dates, so treat that as a pattern, not a promise.
How do you get the Constellation Mk V Centaurus in 4.10.2?
This is the real draw of the event. The Constellation Mk V Centaurus is a brand-new ship that is not yet purchasable — not in-game and not in the pledge store. During RSI Discovery Month, completing one specific contract — the Constellation Rental Offer, found in the event's Transport missions — earns you five days of rental access to the Constellation Mk V Centaurus and its RSI Skylark snub fighter, so you can fly them before anyone can own them. CIG's own announcement is blunt about what you get:
"Every pilot who completes the Constellation Rental Offer gets five days of special rental access to the Constellation Mk V Centaurus and the Skylark." (Source: Alpha 4.10.2 — RSI Discovery Month, robertsspaceindustries.com Spectrum)
Treat it as exactly that: a timed loan. The rental expires, and the ship reverts — so do not plan your hangar around keeping it from this event. If you want the Centaurus permanently, you will have to wait for CIG to put it on sale. And a point of confusion worth clearing up: you cannot buy the new Constellation hulls with aUEC in-game yet. Community consensus on the patch is that in-game ship purchases for this family are expected in a later patch (players point to 4.11), not in 4.10.2.
What changed in the Constellation Mk IV Gold Standard rework?
Every Constellation Mk IV variant — Andromeda, Aquila, Taurus, and the VIP Phoenix — has been rebuilt to CIG's current "Gold Standard." This is a full exterior-and-interior pass, not a paint job. The highlights (Source: Star Citizen Alpha 4.10.2 update, starcitizen.tools):
- Bridge and canopy: the glass has been rebuilt inside and out, and the large struts where the nose glass met the bridge are gone, clearing the pilot's and copilot's view. Cockpit lighting now sits behind the glass instead of being cast onto it, the off-center pilot display is fixed, and the flight HUD now surfaces self-destruct, port, and shield prompts it previously lacked.
- Cargo and lifts: a remade cargo lift with its own control panel, a reworked cargo grid, a relocated fuel port, and a properly rebuilt Taurus cargo bay. Bay railings and ladders now have accurate collision.
- Interiors: habitation areas gained personal storage; the Phoenix VIP spaces were reworked with working manufacturer and lock controls and furniture that no longer clips or slides.
- Exterior and materials: a full art pass with corrected decals, restored wear detail, and new damage states, plus new paints — including a retirement livery and an emerald livery.
- Airlock: the Phoenix gains a side airlock, and the whole series had airlock controls repositioned so the door stops catching you on the way through.
- AI and missions: NPC Constellations now fly the updated hull, the Collector Constellation Taurus mission reward switched to the Gold Standard version, and a full vehicle balance pass was applied on top.
One thing current owners should know: the Mk IV is being treated as a maturing hull with a retirement livery shipping, and community discussion points to the Mk IV being sunset over time as the Mk V line takes over. If you are weighing a melt-and-buyback on a Constellation, check the pledge-store and buyback status carefully before acting — those decisions are hard to reverse.
What is the Physics Networking Overhaul — and does it fix the sliding cargo bug?
Yes, that is exactly what it targets. CIG rewrote the netcode that governs how loose physics objects — cargo boxes, grenades, throwables — behave across the network. The old system treated the server's view of an object as either entirely right or entirely wrong, so a single bad state could cascade into persistent desync, rubber-banding, and objects sliding or bouncing for no reason.
The new system calculates a trust score for incoming server state instead of applying it unconditionally, lowers that trust when the client just did something the server cannot know about yet (like bumping a crate), and applies corrections as velocity nudges rather than teleports — only teleporting as a last resort, and only after a sweep check confirms the destination is clear. Throws now run from the moment you actually released an object, and tractor beams were reworked so setting something down no longer yanks it back toward where it was picked up. Important scope note: this applies to freely simulated rigid bodies only. Ships, vehicles, characters, and items attached to them are untouched and still use the previous system.
What bug fixes shipped in 4.10.2?
Alpha 4.10.2 closes 71 issues since 4.10.1 went live, including multiple exploits, plus five further crash and stability fixes (Source: Star Citizen Alpha 4.10.2 update, starcitizen.tools). Thirteen of the 71 came directly through the Issue Council, CIG's player bug-reporting system. The fixes concentrate on long-standing ship and item problems:
- Vehicles going unresponsive coming out of quantum travel, and vehicles leaving a hangar tilted or with engines already running.
- Contracts reporting themselves unavailable the instant you accepted them.
- Landing gear and decals rendering badly across several hulls; armor and helmet sets with wrong names, missing parts, or no storage.
- An Orison Relief Support exploit where salvage contracts could be cleared far faster than intended, trivializing the reward track — hand-in quantities and difficulty ratings were raised across the small, medium, and large versions to fix it.
If you are still chasing an older headache, our existing guides cover the specific fixes: the infinite loading screen fix and the general 30k and connection error codes walkthroughs are the two most common.
Should you grind Discovery Month for aUEC?
If you want the Centaurus rental and the event rewards, yes — but go in with the right expectation. Discovery Month is a points-and-contracts grind, and the honest answer to "why can't I earn faster" in Star Citizen is almost always the same: the highest-paying contracts are reputation-gated, bought cargo carries real capital risk (a 30k disconnect can cost you a hold full of commodities), and the economy gets rebalanced every patch. The event's defense, transport, and collection tracks map cleanly onto the money loops that already work in the live build — bounty hunting, hauling, salvage, and mining — so the fastest route to event points is also decent aUEC practice.
For the steady-state loops that pay outside the event, our how to make aUEC fast guide ranks the current best methods, and if you are picking a ship for the Collection or Transport tracks, the best combat ship and best starter ship breakdowns are the right starting points. Just remember the universal caveat: aUEC can be wiped at any future patch with no reimbursement, so treat your balance as progress toward fun, not a bank account.
FAQ
Is Star Citizen Alpha 4.10.2 live? Yes. CIG released 4.10.2 to the LIVE servers on October 9, 2026. Your launcher should show build `4.10.2-LIVE.12881860`; if it still shows 4.10.1, log out of the RSI Launcher and let it re-check for the update.
Is there a wipe in Star Citizen 4.10.2? No. Long Term Persistence is preserved, so your aUEC, in-game ships, and items carry over from 4.10.1. The "imprint your loadouts" reminder in the patch notes is routine pre-patch housekeeping, not an account reset. The last full wipe was Alpha 4.8 in May 2026, and aUEC remains test currency that can be wiped at any future patch.
How long does RSI Discovery Month last? The event runs through October 20, 2026, according to CIG's Discovery Month FAQ. Dates can shift, so check the RSI comm-link before the final weekend if you are chasing a reward track.
How do I get the Constellation Mk V Centaurus? Complete the specific RSI Discovery Month event contract that grants it; the reward is a five-day rental, not permanent ownership. The Centaurus is not otherwise purchasable yet, in-game or in the pledge store.
Can I buy the new Constellation in-game with aUEC in 4.10.2? Not yet. 4.10.2 reworks the Mk IV and loans the Mk V through the event, but community consensus is that in-game purchases of the new Constellation hulls are expected in a later patch, not this one.
Is Discovery Month a Free Fly? No. Discovery Month is an in-game event for existing players and requires a Game Package. There is no active Free Fly right now; the next trial window typically lands in November around IAE, but CIG has not announced dates.
Does 4.10.2 fix the cargo and physics desync? Largely, yes, for loose objects. The Physics Networking Overhaul rewrites how boxes, grenades, and throwables sync across the network to stop sliding, bouncing, and rubber-banding. Ships, vehicles, and characters are not affected by this change and still use the old system.
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