
The RSI Galaxy is now flight-ready in Star Citizen. It arrived with Alpha 4.10.3, which went LIVE on November 12, 2026, and CIG opened it to everyone on November 13 as the headline ship of IAE 2956. It's a 110-metre modular multi-crew ship with a swappable mid-ship bay, a small rear hangar and three remote turrets the pilot can fly alone. This guide covers what each module does, what it costs, its real in-game stats, how to fly one for free before November 27, and whether it's worth buying over a Constellation Mk V Centaurus or a Drake Ironclad.
Quick answer: The RSI Galaxy shipped in Star Citizen Alpha 4.10.3 (LIVE November 12, 2026). RSI lists its ship value at $400. Two modules work today: Cargo (64 SCU base to 720 SCU total, plus a cargo lift and tractor-beam consoles) and Medical (Tier 1, 2 and 3 medbeds). The Galaxy can't fly without a module: if you don't own one, a sealed Base module fills the slot. The Refinery module isn't in the game yet. Game data puts it at 200,000 shield HP, 32 S2 missiles and 6x S5 guns in three remote turrets the pilot controls by default. It is not sold for aUEC in 4.10.3, but you can fly it free from the IAE kiosks in New Babbage until 20:00 UTC on November 27.
What is the RSI Galaxy in Star Citizen?
The Galaxy is Roberts Space Industries' large modular multi-role ship. CIG revealed it as a concept in November 2022 and finally made it flyable in Alpha 4.10.3, four years later. The patch notes sum it up in one line:
"The RSI Galaxy is a large multi-crew ship built around a swappable central module allowing players to swap out roles when needed." — Star Citizen Alpha 4.10.3 release notes, via the Star Citizen Wiki
Here's what you're getting, from RSI's official spec sheet and the 4.10.3 game data:
| Spec | RSI Galaxy (Alpha 4.10.3) |
|---|---|
| Size | Large, 110 m long, 60 m wide, 22 m high |
| Base cargo | 64 SCU (rear hangar grid) |
| With Cargo module | 720 SCU |
| Seats | Pilot, co-pilot, captain, plus 3 remote turret stations |
| Guns | 3 remote turrets, each with 2x S5 (6x S5 total) |
| Missiles | 4 launchers, 8x S2 each (32 missiles) |
| Shields | 2x S3 generators, 200,000 HP |
| Hull health | 148,700 |
| Speed | 145 m/s SCM, 950 m/s max |
| Insurance claim | 35 min (10 min expedited for 25,000 aUEC) |
| Pledge ship value | $400 |
Hull, shield, speed and insurance numbers come from the Star Citizen Wiki API for build 4.10.3-LIVE. CIG rebalances ships often, so treat them as a snapshot for this patch.
What modules does the RSI Galaxy have?
The Galaxy is built around one central bay that holds one module at a time. In 4.10.3 two modules work, one is a placeholder, and three more are planned.
Cargo module
This is the module most players want. It adds 656 SCU on top of the 64 SCU rear grid, for 720 SCU in total. RSI's Galaxy page says it comes with "two rail-mounted tractor beams" for moving heavy loads and vehicles. The patch notes also list an "industrial grade lift." For comparison, 720 SCU is three times what a Constellation Mk V Centaurus carries (240 SCU), but a third of a Drake Ironclad (2,200 SCU).
If you plan to haul with it, our Star Citizen hauling guide covers contract types and how freight elevators work. The 4.10.3 patch fixed a long list of freight elevator and cargo contract bugs, so hauling is smoother on this build than it was in 4.10.
Medical module
The Medical module turns the bay into a field hospital. RSI's spec sheet lists 2 Tier 1 beds, 3 Tier 2 beds and 3 Tier 3 beds, plus a vehicle elevator. CIG's IAE Q&A adds that the module has "a dedicated room for cargo as well as shelving for MedGel canisters." Tier 1 beds are the top tier, which makes this a serious healing platform for an org rather than a first-aid room.
Base module (what you get without one)
This catches a lot of new owners out. In CIG's own words:
"No, there must always be a module equipped. For players who don't own any of the dedicated modules, they will find a 'Base' module occupying the slot, which seals the ship." — Q&A: IAE 2956 New Ships, Roberts Space Industries
The Base module has no lift to the ground, so ground vehicles have to come aboard with tractor beams. That's exactly the "dead space" complaint showing up in r/starcitizen threads this week. Players who bought the hull alone found a sealed bay in the middle of the ship.
Refinery, Fabrication and Base Building (not in the game yet)
The Refinery module isn't in Alpha 4.10.3. CIG's Q&A confirms it's coming "in future updates" alongside a Base Building module and a Fabrication module (formerly called Manufacturing). There are no dates for any of them. Don't buy a Galaxy today expecting to refine ore in it. For refining right now, see our Star Citizen refinery guide.
How much does the RSI Galaxy cost?
RSI lists the Galaxy at a ship value of $400 on its IAE 2956 page, with a "Special upgrade offer" tag during the show. Modules are sold separately as add-ons on the pledge store. Check the Galaxy pledge page for today's module prices and packs, because CIG changes warbond and pack pricing during IAE.
Three things to know before you spend money:
- You can't buy it for aUEC yet. The 4.10.3 notes list the ships added to in-game shops this patch (Aegis Tiburon, MISC Starlite, Drake Ironclad, Ironclad Assault, Pitbull, Grey's Market Basher, Origin M80 and Gatac Tyilui). The Galaxy isn't on that list, and no in-game shop has a purchase or rental price for it.
- A pledged Galaxy survives wipes. An aUEC ship doesn't. When the Galaxy does reach in-game shops, whatever you buy with aUEC can be wiped at any patch with no refund. Alpha 4.8 on May 14, 2026 was a full wipe. Alpha 4.10.3 preserved Long Term Persistence, so earned aUEC and ships carried over from 4.10.2.
- Don't buy aUEC or ships from third-party sellers. RSI's Terms of Service ban selling in-game currency, items and accounts outside the game. Gray-market purchases can get an account banned, and the aUEC can vanish in the next wipe anyway.
Some players report the Galaxy pack doesn't show up as a CCU (cross-chassis upgrade) target from every ship. If you plan to upgrade into it, check the CCU options in your hangar before you melt anything.
How do you fly the RSI Galaxy for free at IAE 2956?
Anyone can fly the Galaxy without owning it until the IAE 2956 free fly ends at 20:00 UTC on November 27, 2026. You don't need a Game Package during the event. RSI's IAE page tags the Galaxy "Fly Today For Free!" and says players can "try over 200 ships and ground vehicles for free until November 27."
- Make a free RSI account and download the RSI Launcher. Star Citizen is officially supported only on Windows and needs an SSD with 150+ GB free and 16 GB of RAM at minimum.
- Choose New Babbage on microTech as your home location.
- Ride the Metroloop from New Babbage Interstellar Spaceport to the Tobin Expo Center, where IAE 2956 is held.
- Find the RSI rental kiosk on the show floor and rent the Galaxy. RSI had the opening slot on November 13–14, and the 4.10.3 notes say "everything from earlier days stays available," so the Galaxy stays rentable through the finale.
- Spawn it at the spaceport and fly it.
The full manufacturer schedule and PC specs are in our IAE 2956 free fly guide. New accounts in 4.10.3 start with 20,000 aUEC, according to the LIVE notes.
Can you fly the Galaxy solo?
Yes, more than most ships its size. CIG confirmed it:
"By default, the pilot controls all three remote turrets, for a total of 6x S5 generic weapon hardpoints." — Q&A: IAE 2956 New Ships, Roberts Space Industries
When friends join, the two remote-turret seats on the front of the lower deck each take over a side turret, which gives you a wider firing arc. Everything else (the 32 missiles, the shields, the tractor beams and the rear hangar) is usable by one pilot.
Two caveats for solo players:
- It flies like a heavy ship. CIG says "players will definitely feel the weight of the Galaxy when piloting it." At 145 m/s SCM it's slower than the Centaurus (170 m/s) and turns at 14°/s in pitch and yaw.
- It's not a warship. CIG says it's "tougher than most equivalent civilian ships" but "not as robust as RSI's similar-sized military-focused ships," such as the Perseus. Don't take it into a Vanduul fight in Nyx and expect it to tank like a gunship.
How does the RSI Galaxy compare to the Centaurus and Ironclad?
"Should I upgrade my Mk V to a Galaxy?" and "Galaxy vs Ironclad for solo cargo?" both came up in r/starcitizen threads within hours of the launch. Here's how they compare in 4.10.3 game data:
| Ship | Cargo (max) | Shield HP | Hull health | SCM speed | Pilot gun DPS (default loadout, burst) | Missiles | Buy for aUEC in 4.10.3? |
|---|---|---|---|---|---|---|---|
| RSI Galaxy (Cargo) | 720 SCU | 200,000 | 148,700 | 145 m/s | ~7,360 | 32 | No |
| Constellation Mk V Centaurus | 240 SCU | 200,000 | 170,500 | 170 m/s | ~9,270 | 32 | No |
| Drake Ironclad | 2,200 SCU | 144,000 | 258,000 | 110 m/s | ~2,180 | 10 | Yes, Teach's Ship Shop, Levski |
| Drake Ironclad Assault | 1,440 SCU | 144,000 | 278,000 | 130 m/s | ~5,180 | 10 | Yes, Rundown Station, Pyro |
Source: Star Citizen Wiki API, build 4.10.3-LIVE; shop locations from the 4.10.3 patch notes.
Pick the Galaxy if you want one ship that does medium hauling or, with the Medical module, serves as an org medical station, carries a snub or small vehicle in the back, and still has 6x S5 guns under the pilot's control. Its strength is flexibility.
Stay with the Centaurus if you mostly fight and run small cargo. It's faster, hits harder from the pilot seat and costs $100 less in pledge value. Note that Reddit posts from the Alpha 5.0 PTU report armor changes to the Centaurus, so its numbers may shift in 5.0. Our Centaurus guide covers how to get one.
Pick an Ironclad if you only care about hauling volume. It carries three times the Galaxy's cargo and you can buy it with aUEC today, so you don't need to spend real money on it. It's slower and has far less pilot-controlled firepower. For more one-pilot options, see our best solo ship guide.
What can the Galaxy's rear hangar do?
The rear hangar is the feature that makes the Galaxy different from the Constellation line. According to CIG's Q&A, it "features repair, rearm, and refuel functionality, and has its own 64 SCU grid, split across two sections." The Star Citizen Wiki lists the pad as XX-Small, which fits a snub fighter or a small ground vehicle.
That gives a solo pilot three useful setups:
- Snub carrier: park a small snub fighter and launch it to scout or fight while the Galaxy hangs back.
- Ground runs: with the Cargo or Medical module, the lift can take a vehicle up to an Ursa-sized rover down to the surface.
- Self-support: refuel and rearm your snub between fights without landing at a station.
The 4.10.3 patch also raised salvage buffers across the fleet (the Reclaimer from 240 to 448 SCU, for example). That doesn't affect the Galaxy directly, but if you want to combine salvage and hauling, our salvage guide explains the loop.
Is the RSI Galaxy worth it in Alpha 4.10.3?
For an org or a group of 2–4 players, yes. One hull gives you a 720 SCU hauler and, with a second module, a Tier 1 medical ship with its own hangar. Nothing else in the RSI lineup does both.
For a solo pilot, it depends on which module you own. A Galaxy with only the Base module is a well-armed ship with a sealed bay and 64 SCU. That's the main complaint in this week's Reddit threads. The Cargo module is what makes it a hauler. Price the module in before you compare it to a Centaurus.
Try it free before you decide. You have until November 27 to rent one at IAE, load it, fly it solo and see if the handling and the hallways suit you. Ship prices and balance change every patch. Alpha 5.0 (renamed from 4.11) first hit a short Wave 1 PTU on November 5 and a new Wave 1 build went up on November 13, still with no LIVE date, so the numbers in this guide apply to Alpha 4.10.3 only.
FAQ
When was the RSI Galaxy released in Star Citizen? The Galaxy became flight-ready in Star Citizen Alpha 4.10.3, which went LIVE on November 12, 2026. CIG opened it to everyone on November 13 as RSI's headline ship at IAE 2956. It was first shown as a concept in November 2022.
How much is the RSI Galaxy? RSI lists the Galaxy at a ship value of $400 on its IAE 2956 page. The Cargo and Medical modules are sold separately on the pledge store, and pack prices change during IAE, so check the official pledge page before you buy.
Can you buy the Galaxy with aUEC? Not in Alpha 4.10.3. The ships added to in-game shops this patch are the Tiburon, Starlite, Ironclad, Ironclad Assault, Pitbull, Basher, M80 and Tyilui. The Galaxy isn't one of them, but you can rent it for free at IAE until November 27.
Can the Galaxy fly without a module? No. CIG says there must always be a module equipped. If you don't own one, a sealed Base module fills the slot, and it has no lift to the ground.
Does the Galaxy have a refinery module? Not yet. CIG's IAE Q&A says the Refinery, Base Building and Fabrication modules will come "in future updates." None of them has a date.
How much cargo does the Galaxy carry? 64 SCU without a cargo module and 720 SCU with the Cargo module equipped, according to the 4.10.3 patch notes.
More Star Citizen help: ship picks, money loops, patch notes and error fixes for the current Alpha, all in one place.


