
The single loudest argument in the Modern Warfare 4 beta isn't about guns, maps, or movement — it's matchmaking. Within hours of the Early Access Beta going live on August 21, 2026, the Call of Duty subreddits filled with the same complaint every launch produces: why is every lobby a sweatfest? This time there's a real twist, because MW4 is the first Call of Duty to ship with two different matchmaking systems running side by side — the new "classic" skill-based system, and a looser Open Matchmaking option.
Here's exactly what's confirmed by Activision, what the two systems actually do, and the legit ways to get into easier lobbies before the game's full October 23, 2026 launch — separating fact from the leak-and-vibe takes flooding your feed.

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Quick answer: MW4 SBMM in 30 seconds
TL;DR: Yes — Modern Warfare 4 has SBMM. The beta runs Activision's new "classic" matchmaking system (the same one rolled into Black Ops 7 in Season 5), which weighs skill heavily alongside connection when building lobbies. But Activision is also running "Open Matchmaking" playlists in the beta, which it describes as using minimal skill consideration — closer to the old, looser lobbies. Activision says it's testing both "so we can keep learning from both," and that early data shows "strong improvements with the new system." There is no on/off SBMM toggle in MW4. Your realistic levers for softer games are: queue the Open Matchmaking playlists, play Private/Custom Matches vs. bots, or use a bot-lobby service — not an in-game switch. Full breakdown below.
Does Modern Warfare 4 have SBMM?
Yes. Skill-based matchmaking is in the MW4 beta, and it will be in the full game. Activision has never removed SBMM from a mainline Call of Duty, and MW4 is no exception — but the framing has changed. Instead of one hidden system, Activision is now openly running two:
- Classic matchmaking — the new default introduced to Black Ops 7 in Season 5, which factors in skill, connection, and other lobby-building signals to create "balanced" matches.
- Open matchmaking — a parallel set of playlists that, per Activision, apply "minimal skill consideration," producing a wider spread of opponents and more varied match outcomes.
This is a genuine shift. For years the SBMM debate was about a system Activision wouldn't fully acknowledge. Now the company is A/B testing two approaches live in the beta and telling players which is which. Reporting from PCGamesN, GameSpot, and Dexerto all confirm the same thing: both systems are present in the MW4 beta.
What is "Open Matchmaking" in the MW4 beta?
Open Matchmaking is the closest thing to the "old-school" Call of Duty lobbies players have been asking for. Activision previously described its Open playlists in Black Ops 7 as including only "minimal skill consideration" — in other words, close to no SBMM. In the MW4 beta, these Open playlists run the same core modes you get in standard Quick Play (Team Deathmatch, Domination, Hardpoint, Kill Confirmed), but they relax the skill weighting when forming lobbies.
The practical effect: more variety. You'll get some stomps, some close games, and some matches you run away with — instead of the tuned, always-close, always-sweaty feel of strict skill matching. That variety is exactly what a large chunk of the player base has been demanding, and it's why MW4 is worth paying attention to even if you're SBMM-fatigued.
One important caveat, straight from Activision: the company says the new classic system is performing well in its data, noting "the initial batch of data is showing strong improvements with the new system," and that it will keep both playlists available "so we can keep learning from both." Translation: Open Matchmaking is a test, not a promise. It exists in the beta, but Activision has not committed to keeping it as a permanent, default option at launch.
Classic vs. Open Matchmaking: what's the difference?
Here's how the two systems compare in the beta:
| Factor | Classic matchmaking | Open matchmaking |
|---|---|---|
| Skill weighting | High — tuned for balanced lobbies | Minimal — wide skill spread |
| Lobby feel | Consistent, often "sweaty" | Varied — stomps and blowouts both happen |
| Connection priority | Balanced with skill | Weighted more toward connection/variety |
| Modes available | Full Quick Play rotation | Same core modes (TDM, Dom, Hardpoint, Kill Confirmed) |
| Activision's stance | New default; "strong improvements" in data | Test playlist; running "to keep learning" |
The key takeaway: if you want the loosest lobbies MW4 currently offers, the Open Matchmaking playlists are your best legitimate in-game option. They won't guarantee an easy game every time — no matchmaking system does — but they remove the tight skill-clamping that makes classic lobbies feel like a scrim.
Why do MW4 lobbies feel so sweaty (and sometimes laggy)?
Strict skill matching has a hidden cost that beta players are already feeling: connection quality. When the system prioritizes putting you against players of a similar skill level, it sometimes has to widen the geographic search to find them — which means higher ping and longer queues.
Beta feedback in the Call of Duty communities has hammered exactly this point. Players on the edges of a region report the matchmaker sending them to servers thousands of kilometers away, pushing pings from a normal ~30ms up to 150ms or more, with queue times stretching to several minutes at off-peak hours. The frustration isn't just "I keep losing" — it's "I'm playing on a distant server to satisfy a skill bracket." That connection-versus-skill tradeoff is the core of the whole SBMM argument, and it's why Open Matchmaking (which leans more on connection) appeals to so many players.
There's also a trust gap. Activision leans on internal engagement data to justify its systems, and a vocal part of the community simply doesn't buy the "the data says you're having more fun" framing. That skepticism is why every matchmaking change lands as a fight rather than a fix — and why Activision is now being unusually transparent by running both systems in the open.

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Can you turn off SBMM in Modern Warfare 4?
No. There is no setting, toggle, or menu option to disable skill-based matchmaking in MW4 — and there never has been in any Call of Duty. Anyone selling you an in-game "SBMM off" button is describing something that doesn't exist.
What you can control is which environment you play in. Your realistic options for softer, more relaxed games are:
- Queue the Open Matchmaking playlists. This is the only in-game lever that meaningfully loosens lobbies. Use it when you want to warm up, level weapons, or just play without the constant pressure.
- Play Private / Custom Matches vs. bots. Fully official, fully offline-capable, and the only guaranteed "easy lobby" Activision ships — perfect for learning a map, testing a weapon build, or grinding early weapon levels without opponents.
- Play at off-peak times in a smaller party. Solo queue at quieter hours generally produces more varied lobbies than a stacked squad at prime time, which the system fights harder to balance.
- Use a bot-lobby service. If your goal is fast progression — weapon levels, mastery camos, account rank — a service that places you into genuinely easy public games is the fastest route, and it's how a lot of players prep their loadouts before launch.
How to get easier lobbies in MW4 (and grind faster)
If you're reading this after a rough beta session, the honest answer is that you can't beat SBMM with a setting — you beat it with the right environment. Open Matchmaking is the free, in-game path. But when the goal is speed — hitting max weapon level, unlocking mastery camos, or ranking your account before the October 23 launch — soft public lobbies do the heavy lifting, because easy games mean more kills, more XP, and less pressure per match.
That's the exact gap our Modern Warfare 4 services are built for. Skip the sweat, keep the progress:
Lock in your MW4 setup before launch — bot lobbies, camo and weapon leveling ready day one:
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- MW4 Bot Lobbies — genuinely easy public lobbies to level weapons and grind camos fast, without the SBMM sweat
- MW4 Weapon Leveling — max out any gun and unlock every attachment without the grind
- MW4 Mastery Camo Unlocks — mastery camos across Multiplayer, DMZ and Warzone, done fast and secure
- MW4 Account Leveling — rank up your account and prestige with pro players
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New to the game? Start at the Modern Warfare 4 hub for the full service lineup.
For the full breakdown of easy-lobby options, see our guide on MW4 bot lobbies and easy lobbies. If you're grinding cosmetics, our MW4 mastery camo unlock guide covers how the camo system works, and the prestige and leveling explainer covers account XP.
Will SBMM change before MW4 launches?
Possibly — that's the whole point of testing both systems in the beta. Activision has explicitly framed the classic-vs-open split as a learning exercise, saying it wants to "keep learning from both." The beta's two weekends — Early Access from August 21–25 and the Open Beta from August 28 – September 1 — give Activision a massive live dataset across "Call of Duty's biggest Beta ever."
What that means for you: the matchmaking you feel in Weekend One may not be the matchmaking that ships on October 23. If Open Matchmaking gets strong engagement, it's more likely to survive into the full game. The best thing you can do as a player is queue the playlist you prefer — the beta is, quite literally, a vote.
If you're still deciding whether to jump in, our beta not working? fixes guide clears the most common access and crash issues, and what carries over to MW4 explains how your beta and cross-title progress transfers.
FAQ
Does Modern Warfare 4 have SBMM? Yes. The MW4 beta runs Activision's new "classic" skill-based matchmaking — the same system introduced to Black Ops 7 in Season 5 — which weighs skill heavily when building lobbies. It also runs separate "Open Matchmaking" playlists with minimal skill consideration, so both a stricter and a looser system are live in the beta at the same time.
What is Open Matchmaking in MW4? Open Matchmaking is a set of playlists that use "minimal skill consideration," per Activision, producing lobbies with a wider spread of opponent skill. They run the same core modes as Quick Play (Team Deathmatch, Domination, Hardpoint, Kill Confirmed) but relax the skill clamping, so you'll see more variety — some blowouts, some close games — instead of always-sweaty matches.
Can you turn off SBMM in Modern Warfare 4? No. There is no in-game toggle to disable skill-based matchmaking, and there never has been in any Call of Duty. The closest legitimate options are queuing the Open Matchmaking playlists, playing Private/Custom Matches against bots, or using a bot-lobby service for genuinely easy public games.
Why are my MW4 beta lobbies so laggy? Strict skill matching sometimes widens the geographic search to find similarly skilled players, which can place you on distant servers with higher ping and longer queues. Players near the edges of a region have reported pings jumping from around 30ms to 150ms or more. Open Matchmaking, which leans more on connection quality, can reduce this.
Is SBMM the same in Warzone and Multiplayer? The MW4 beta focuses on multiplayer matchmaking, but SBMM applies across Call of Duty's public modes historically, including Warzone. Private matches and bot-based environments are the only guaranteed way to avoid facing skill-matched real players.
Will Open Matchmaking stay in the full game? It's not confirmed. Activision is testing both systems in the beta "to keep learning from both" and says early data favors the new classic system. Whether Open Matchmaking remains a permanent, default option at the October 23, 2026 launch depends on the beta results — so playing the playlist you prefer is effectively a vote.



