
Quick answer (TLDR): On 10 November 2026 Battlestate head Nikita Buyanov revealed 22 new personal modifiers for Tarkov Season 2: 11 positive (Advanced Hideout, Enhanced Secure Container, "Tap, Rack, Roll", Introvert, Fast Crafting, Lockpicker, Kleptomaniac, Heavyweight, Ref's Builders, Cold-Blooded, Friend's Extract) and 11 negative (Deadline, Three-Fingered, Coagulopathy, Zero to Hero, Extrovert, Shaky Aim, No Love From Fence, Loose Tongue, Schizo, No Repairs, No Scav Runs). All 22 are new names: none of them was in Season 1. Nikita confirmed they come in addition to the Season 1 modifiers, not instead of them. Official effects, the global modifiers and the season theme are not revealed yet. Season 1 Kord Breach ends on December 7, and Season 2 is expected in December, running to around March.
Battlestate has started the Season 2 reveal with the part seasonal players care about most: the build options. The list landed without a single description, so most coverage stops at the names. This guide does three things the bare list can't: it puts all 22 modifiers in one table, matches each one to the closest Season 1 modifier whose effect is confirmed on the EFT Wiki, and keeps a hard line between what BSG has said and what is only our reading of a name.

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Key takeaways
- 22 new personal modifiers, split exactly 11 positive / 11 negative.
- None of them returns from Season 1. The Season 1 pool shipped as 6 common, 19 personal positive and 15 personal negative modifiers.
- Additional, not a replacement: asked whether the new set replaces Season 1's, Nikita answered "additiinal" (sic).
- No effects yet. No Season 2 effect is confirmed; every guess in this article is labelled "our read".
- Season 1 ends December 7 (official @tarkov, 11 November). The Season 2 theme reveal is "coming".
What did Nikita reveal about Season 2 modifiers?
The reveal was a single image posted to X on 10 November 2026, titled "SEASON 2 / NEW MODIFIERS", with a short caption:
"#tarkov season 2 new modifiers. Theme reveal is coming" — Nikita Buyanov on X, 10 November 2026
The graphic splits the list into two groups, Personal Positive and Personal Negative. In Season 1, "personal" modifiers are the ones each player picks for their own seasonal character, while "common" modifiers apply to everyone on the seasonal servers. Season 2's common (global) modifiers are not part of this reveal. Insider Gaming, which covered the post, puts it the same way: "The global modifiers that impact every user have yet to be revealed."
The most useful detail came in the replies. A player asked whether the Season 2 modifiers would sit alongside the Season 1 ones or replace them, and Nikita answered:
"additiinal" — Nikita Buyanov, 10 November 2026
So the Season 2 picker should hold the Season 1 personal options plus these 22. That is our reading of a one-word reply, and BSG has not published the final Season 2 list yet.
All 22 Tarkov Season 2 modifiers (full list)
"Status" compares each name against the Season 1 modifier list on the EFT Wiki Seasons page. The "closest Season 1 equivalent" column is our matching. The effect shown for it is the confirmed Season 1 effect, not a Season 2 effect.
| Season 2 modifier | Type | Status | Official S2 effect | Closest Season 1 equivalent (confirmed S1 effect) |
|---|---|---|---|---|
| Advanced Hideout | Positive | New | TBA | No FiR for Hideout (common): Hideout zones don't need Found in Raid items |
| Enhanced Secure Container | Positive | New | TBA | Kappa Protocol: immediately receive Secure container Kappa |
| Tap, Rack, Roll | Positive | New | TBA | None |
| Introvert | Positive | New | TBA | None |
| Fast Crafting | Positive | New | TBA | Handyman (common): crafting time -50%, Crafting skill starts at 51 |
| Lockpicker | Positive | New | TBA | Safecracker: mechanical keys have a 25% chance not to lose durability |
| Kleptomaniac | Positive | New | TBA | None |
| Heavyweight | Positive | New | TBA | Hercules: Strength and Endurance start at level 15 |
| Ref's Builders | Positive | New | TBA | None |
| Cold-Blooded | Positive | New | TBA | None |
| Friend's Extract | Positive | New | TBA | None |
| Deadline | Negative | New | TBA | None |
| Three-Fingered | Negative | New | TBA | None |
| Coagulopathy | Negative | New | TBA | Hemophilia: bleeding chance +25% |
| Zero to Hero | Negative | New | TBA | None |
| Extrovert | Negative | New | TBA | None |
| Shaky Aim | Negative | New | TBA | None |
| No Love From Fence | Negative | New | TBA | Street Tax (positive): Fence sends ₽150,000, $1,000 and €1,000 weekly |
| Loose Tongue | Negative | New | TBA | None |
| Schizo | Negative | New | TBA | None |
| No Repairs | Negative | New | TBA | None |
| No Scav Runs | Negative | New | TBA | None |
Do any Season 1 modifiers return in Season 2?
None of the 22 names on the Season 2 graphic appeared in Season 1, but because Nikita called the new set additional, the Season 1 personal options are expected to stay. Per the EFT Wiki, Season 1 Kord Breach shipped with:
- 6 common modifiers: No Insurance, Handyman, Seasoned PMCs, Armor Shortage, Black Division, No FiR for Hideout.
- 19 personal positive modifiers, from Marathon Runner (arm and leg stamina used 20% slower) to Kappa Protocol and Average (all skills locked at level 25, except Crafting).
- 15 personal negative modifiers, including No Flea Market, Broken Secure Container and Incompetent (skills level 25% slower and cap at 30).
Season 1 also ran a points budget: positive modifiers cost points and negative ones gave points back. Kappa Protocol cost 12 points, while No Flea Market and Incompetent each returned 10. BSG hasn't said whether Season 2 keeps the same costs. Because Nikita called the new set "additional", the Season 1 personal options most likely stay available next to the new ones, although that's our reading until the full Season 2 picker is shown.
For every Season 1 modifier and how players built around them, see our Kord Breach modifiers guide.
What do the new positive modifiers probably do?
Everything in this section is our read of the name and icon, not a confirmed effect. We'll update it when BSG publishes descriptions.
- Advanced Hideout (our read): a head start on Hideout construction. It sits naturally next to Season 1's No FiR for Hideout.
- Enhanced Secure Container (our read): a bigger or better starting secure container. It's the mirror image of Season 1's Broken Secure Container debuff.
- Tap, Rack, Roll (our read): the name is the real-world drill for clearing a weapon stoppage, so expect something about malfunctions. The icon shows a pistol.
- Fast Crafting (our read): shorter craft times, close to Season 1's Handyman, which was a common modifier for everyone.
- Lockpicker (our read): something about keys and locked doors, in the family of Season 1's Safecracker.
- Heavyweight (our read): carry weight or Strength, close to Hercules. The icon is a flexed arm.
- Kleptomaniac, Introvert, Ref's Builders, Cold-Blooded, Friend's Extract: no Season 1 parallel, and the names alone are too vague to call. Ref is the trader linked to EFT: Arena who deals in GP coins. One player in Nikita's replies is already worried Cold-Blooded will hide you from thermal sights, but that is a guess, not information.

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What do the new negative modifiers probably do?
Again, our read only, with the Season 1 parallel where one exists.
- Coagulopathy (our read): a bleeding debuff. Coagulopathy is the medical term for impaired clotting, and Season 1's Hemophilia raised bleeding chance by 25%.
- No Love From Fence (our read): a Fence penalty. It reads as the opposite of Street Tax, whose holders got ₽150,000, $1,000 and €1,000 from Fence every week.
- No Repairs and No Scav Runs (our read): the names suggest repairs and Scav raids are disabled. Treat that as likely, not confirmed.
- Shaky Aim and Three-Fingered (our read): weapon-handling debuffs. Season 1 had no recoil, sway or weapon-handling debuffs, so these would be a new kind of penalty.
- Loose Tongue and Schizo: Insider Gaming's guess is that "Loose Tongue will cause your PMC to randomly shout voice lines, while Schizo will cause you to hear sounds that aren't necessarily there." That is speculation from their writer, not a BSG description.
- Introvert and Extrovert: one theory in Nikita's replies is that they tie to squad size, with a bonus for solos and a penalty for big groups. Unconfirmed.
- Deadline and Zero to Hero: the names point to time pressure and a weaker start, but there is nothing to go on yet.
When does Tarkov Season 2 start?
There is no exact date yet. Here is what is confirmed:
- Season 1 Kord Breach ends on December 7. The official Escape from Tarkov account repeated it on 11 November: "Kord Breach season will conclude on December 7."
- Season 2 is expected in December and, per Insider Gaming, runs "until around March".
- The theme reveal is next. Nikita's caption says it's "coming", and the global modifiers and full descriptions should follow.
BSG hasn't said whether Season 2 starts the same day Season 1 ends. One player asked Nikita directly whether there would be a gap and got no answer in the thread. Our Tarkov wipe and Season 2 explainer covers how seasons work versus the old wipes, and what the roadmap has pencilled in for Season 2.
What should you do before Season 1 ends on December 7?
Your seasonal character resets when the season ends. Your permanent PvP Zone and PvE Zone profiles do not. BSG's 11 November post is clear about what survives: "Any rewards you earn will remain available across all game modes - even after the season ends," and "All unique achievements unlocked in the Seasonal mode will carry over to your characters in both PvP and PvE."
That gives you a short checklist for the last weeks of Kord Breach:
- Finish the Battle Pass. It levels with TerraGroup documents, not XP, and rewards stay on all your characters. Our Battle Pass deadline guide has the document cap math.
- Chase the seasonal achievements you still want, because those carry over too.
- Get your main profile ready for the Season 2 jump. If you plan to play Season 2, your PvP Zone or PvE Zone PMC will sit idle for a while. Settle quests, Hideout upgrades and your rouble reserve now so you don't come back to a half-finished account.
- Plan your build loosely. Without effects, lock in a direction only: economy (Fast Crafting, Advanced Hideout, Kleptomaniac), survival (Enhanced Secure Container, Heavyweight) or a points-for-pain run with No Scav Runs and No Repairs.
How to start Season 2 strong
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FAQ
What are the Tarkov Season 2 modifiers? Nikita Buyanov revealed 22 new personal modifiers on 10 November 2026: 11 positive (Advanced Hideout, Enhanced Secure Container, "Tap, Rack, Roll", Introvert, Fast Crafting, Lockpicker, Kleptomaniac, Heavyweight, Ref's Builders, Cold-Blooded, Friend's Extract) and 11 negative (Deadline, Three-Fingered, Coagulopathy, Zero to Hero, Extrovert, Shaky Aim, No Love From Fence, Loose Tongue, Schizo, No Repairs, No Scav Runs).
Are the Season 1 modifiers removed in Season 2? No, according to Nikita. Asked whether the new modifiers replace the Season 1 set, he replied that they are additional. The full Season 2 picker hasn't been shown yet.
What does the Schizo modifier do in Tarkov? BSG hasn't published its effect. The popular guess, shared by Insider Gaming, is that it plays sounds that aren't really there, but that is speculation.
When is the Tarkov Season 2 release date? No exact date is announced. Season 1 Kord Breach ends on December 7, and Season 2 is expected in December, running to around March.
What are the Season 2 global modifiers? They haven't been revealed. The 10 November reveal only covered personal modifiers. Global modifiers, like Season 1's No Insurance and Armor Shortage, apply to everyone on the seasonal servers.
Do Battle Pass rewards carry over after Season 1? Yes. BSG says rewards earned in the season stay available in all game modes after it ends, and seasonal achievements carry over to your PvP and PvE characters.



