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Fletching Boost

Buy OSRS Fletching Boost

  • Any Range 1-99
  • Supplies Bundled In
  • Ironman Accepted

A full 1-99 Fletching boost is $64.99, 1-70 is $11.99 and the 70-99 finish is $53.00 — the slider bills each level separately instead of selling one fixed package. That works out at roughly $4.99 per 1,000,000 experience, and 99 Fletching is 13,034,431 experience in total.

Included in every order

  • Any window on the 1-99 slider, charged only for the levels between your two handles;
  • Supplies bundled into the service — logs, feathers and tips are bought in-game with your own gold, never as an extra cash line;
  • A route of your choosing: darts for raw speed, longbows and shortbows for a cheap climb, or broad bolts from level 55;
  • Ironman orders at 35% more, where every log has to be chopped by hand.

Fletching splits neatly into money and speed. Dart tips burn gold but push the highest hourly rate in the skill, while cutting and stringing bows up the log tiers costs a fraction and takes considerably longer. Tell the fletcher which side of that trade you want and the order runs it end to end.

How it works

  • 1
    Configure & pay

    Set the levels or the amount, then share what the order needs in the order chat.

  • 2
    We play it out

    A vetted OSRS player is assigned in ≤ 30 minutes and plays the hours through by hand.

  • 3
    Confirm and secure

    Check the levels or the delivery, confirm to close the order, then change your password.

Players on Timesaver

Read all 1,088 reviews on Trustpilot

Frequently asked questions

  • 1-99 Fletching is $64.99 here. Shorter windows cost less because the slider is priced per level: 1-70 is $11.99 and the 70-99 tail is $53.00. The per-level rate rises at 69, 84 and 92, mirroring how much experience each level actually demands near the cap.

  • Because the experience is not spread evenly. Reaching 70 takes 737,627 experience, while 70 to 99 takes another 12,296,804 — about 94% of the entire grind sits above level 70. The pricing follows that curve, which is why 1-70 comes out at $11.99 and 70-99 at $53.00.

  • No separate cash charge. Supplies are bundled into the service and purchased in-game with the gold already sitting in your bank, so you pay the boost price and nothing else in real money. Darts consume the most stock, bows the least; if your bank is thin, pick the bow route and the fletcher adapts.

  • Making darts is the fastest, because a dart is finished in a single click with no stringing step. It is also the priciest in gold, since you buy both tips and feathers. Amethyst darts unlock at level 90 and are the standard end-game choice; below that the tip tier steps down with your level.

  • Yes, at 35% on top of the slider price. An Ironman cannot buy stock from the Grand Exchange, so the booster has to chop, cut and string everything manually, and that turns a buyable skill into a gathering grind. The surcharge covers that extra work; the level range and the routes offered stay the same.

  • The Fletching cape and hood, plus the whole list underneath it — yew longbows from 70, magic longbows from 85, and amethyst darts from 90. Broad bolts open much earlier, at level 55, once a Slayer master has unlocked broad ammunition for you. Everything trained during the order stays on the account.

  • Standard orders start once payment clears and run in the queue order they arrive. Express moves you ahead of that queue and adds longer daily sessions for 20% more, and Super Express rotates fletchers on the account for 40% more. The wider your selected range, the longer any of the three takes.

  • Yes. Drag the left handle to your current Fletching level and the right handle to your goal — any pair between 1 and 99 works and you are billed only for the gap. Somebody sitting at 85 who wants the cape pays for 14 levels, not for the 13,034,431 experience of a full climb.

Pairs well with

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