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Herblore Boost

Buy OSRS Herblore Boost

  • 1-99 for $59.99
  • Herbs Not Included
  • Gold Top-Up Option

A full 1-99 Herblore boost is $59.99 and 1-70 is $8.99, because the slider bills the levels you are missing rather than a fixed package. Herblore is the fastest of the OSRS gathering-adjacent skills to train and the most expensive to feed, so the two halves of the cost are split: labour is what you pay us for, and the reagents are paid for in-game.

Read this before ordering

  • Herbs and secondaries are not included. A 1-99 climb burns roughly 150M gp of grimy herbs, vials and secondaries, and that gp comes out of your bank;
  • If your bank is short, add a gold top-up to the same order — 150M is $43.99 — or buy it separately from the OSRS gold page on timesaver.gg;
  • Ironman orders cost 35% more, because nothing can be bought and every ingredient is farmed by hand.

The route runs the usual way: clean grimy herbs, make unfinished potions with vials of water, then add secondaries in bulk. An Amulet of Chemistry is worn throughout for the extra-dose chance, level 78 unlocks saradomin brews, and 99 hands you the Herblore cape.

How it works

  • 1
    Configure & pay

    Set the levels or the amount, then share what the order needs in the order chat.

  • 2
    We play it out

    A vetted OSRS player is assigned in ≤ 30 minutes and plays the hours through by hand.

  • 3
    Confirm and secure

    Check the levels or the delivery, confirm to close the order, then change your password.

Players on Timesaver

Read all 1,088 reviews on Trustpilot

Frequently asked questions

  • 1-99 Herblore is $59.99 and 1-70 is $8.99, with 70-99 costing $51.00 on its own. The slider is billed level by level, so a partial range costs a fraction of the full climb. The per-level rate steps up at 69 and again at 89, matching how sharply the experience requirement rises near the cap.

  • No. The price covers the training only. Every vendor in this market excludes reagents, and Herblore is the reason why: a 1-99 climb consumes roughly 150M gp of grimy herbs, vials of water and secondaries, which is more than the boost itself costs. That gp is spent from your own bank during the order.

  • Add a gold top-up to the same order. 50M is $14.99, 100M is $28.99, 150M is $43.99 and 300M is $84.99, and 150M is the amount a full 1-99 range typically needs. The default is "None — I supply my own" at no cost. You can also order separately from the OSRS gold page if you would rather keep the two apart.

  • 99 Herblore is 13,034,431 experience, and about 94% of it sits above level 70. Herblore is click-heavy rather than slow, so the limit is inventory turnover and how much stock your bank can carry, not the experience rate. Progress notes land in your order chat rather than a fixed completion promise.

  • It gives a chance for a potion to come out with an extra fourth dose, which stretches the same pile of herbs and secondaries further. The booster wears one for the whole range where it applies, so your material budget goes further than a raw calculator suggests. It is a consumable charge item and wears out with use.

  • Level 38 opens prayer potions, 72 opens ranging potions, 78 opens saradomin brews and 90 opens super combat potions, so a lot of accounts stop at 78 or 90 rather than paying for the full climb. Drag the right handle to whichever of those you actually need and you are charged only for that gap.

  • Yes. Move the left handle to the level your account sits at now and the right handle to your target; anything from 1 to 99 is valid and you are only billed for the difference. A 70 to 99 finish, for example, is $51.00 and skips everything you have already trained.

Pairs well with

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