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Magic Boost

Buy OSRS Magic Boost

  • Magic 1 - 99 $97.99
  • Bursting & Alching
  • Ironman Supported

Magic 1-99 costs $97.99 on timesaver.gg, 1-70 costs $22.99 and the 70-99 stretch costs $75.00. Magic is a combat skill rather than a production one, so the levels you buy raise your combat level and open spells the rest of your account is gated behind — not just a cape.

What the range actually unlocks

  • High Alchemy at 55, the money-maker that turns banked stock into coins at 65 experience a cast;
  • Ancient Magicks after Desert Treasure I, with Ice Burst at 70, Ice Blitz at 82 and Ice Barrage at 94 — the freeze most endgame bossing and PvP setups assume you have;
  • The teleport ladder every route depends on: Varrock at 25, Camelot at 45, Ardougne at 51;
  • The Magic cape at 99, whose operate option swaps your spellbook without a trip to an altar.

99 Magic is 13,034,431 experience and level 70 is only 737,627 of it, so roughly 94% of the grind sits above 70 — which is why the slider is billed in bands instead of one flat per-level rate. Pick bursting, splashing or alching on the form, or leave it on the booster’s choice.

How it works

  • 1
    Configure & pay

    Set the levels or the amount, then share what the order needs in the order chat.

  • 2
    We play it out

    A vetted OSRS player is assigned in ≤ 30 minutes and plays the hours through by hand.

  • 3
    Confirm and secure

    Check the levels or the delivery, confirm to close the order, then change your password.

Players on Timesaver

Read all 1,088 reviews on Trustpilot

Frequently asked questions

  • The full 1-99 Magic range is $97.99. A 1-70 start is $22.99 and the 70-99 finish is $75.00, because the slider charges in three bands that step up at 69 and at 89. Ironman accounts add 35%, Express adds 20% and Super Express adds 40% on top of whatever range you select.

  • Level 99 Magic takes 13,034,431 experience. Level 70, the Ice Burst threshold, is 737,627 of that, so about 94% of the whole skill sits in the 70-99 stretch. That curve is the reason a flat per-level price is wrong here and the slider prices the top bands far higher than the bottom ones.

  • Multi-target Ancient Magicks bursting on packed monsters is the fastest paid route, but it needs Desert Treasure I finished and Magic 70 for Ice Burst. Below that, splashing and High Alchemy are the standard low-attention routes. Leave the form on the booster’s choice and the mage picks whichever your quests, spellbook and gold actually allow.

  • Runes and alchemy stock are bought in game with the gold already sitting in your bank, so there is no second cash charge on top of the boost price. Bursting is the rune-hungry route and splashing the cheapest. If your bank is thin, say so in the order chat and the mage will pick a route that fits it.

  • Ice Barrage needs Magic 94 and the Ancient spellbook from Desert Treasure I. Ice Burst opens at 70 and Ice Blitz at 82, so 94 is the last real milestone before 99. Set the right handle to 94 if the freeze is all you are after; you are only charged for the levels between your two handles.

  • Yes. Magic is one of the seven combat skills, so unlike Crafting or Fletching the levels you buy move your combat level as well as your spellbook access. Plan around it if you PK or care about a bracket — a 1-99 Magic range is the largest single combat-level jump you can buy on the account.

  • Yes. Drag the left handle to your current Magic level and the right one to your target; anything inside 1 to 99 is valid. Common orders are 1-55 for High Alchemy, 55-70 to reach Ice Burst, and 82-94 for the last push to Ice Barrage. You pay for the gap, not the whole skill.

  • A vetted mage signs in and trains the range you paid for, so share only the details the order form asks for and nothing else. The account stays on normal Magic training methods for the whole run, support is reachable 24/7, and you are told the moment the target level lands.

Pairs well with

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