Magic 1-99 costs $97.99 on timesaver.gg, 1-70 costs $22.99 and the 70-99 stretch costs $75.00. Magic is a combat skill rather than a production one, so the levels you buy raise your combat level and open spells the rest of your account is gated behind — not just a cape.
What the range actually unlocks
- High Alchemy at 55, the money-maker that turns banked stock into coins at 65 experience a cast;
- Ancient Magicks after Desert Treasure I, with Ice Burst at 70, Ice Blitz at 82 and Ice Barrage at 94 — the freeze most endgame bossing and PvP setups assume you have;
- The teleport ladder every route depends on: Varrock at 25, Camelot at 45, Ardougne at 51;
- The Magic cape at 99, whose operate option swaps your spellbook without a trip to an altar.
99 Magic is 13,034,431 experience and level 70 is only 737,627 of it, so roughly 94% of the grind sits above 70 — which is why the slider is billed in bands instead of one flat per-level rate. Pick bursting, splashing or alching on the form, or leave it on the booster’s choice.



