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Thieving Boost

Buy OSRS Thieving Boost

  • Any Level 1-99
  • You Keep All Loot
  • No Supplies Needed

Thieving 1-99 costs $229.99 on timesaver.gg and 1-70 costs $24.99, and you pay nothing on top for materials. Thieving is the one OSRS skill that profits while it trains — every coin, seed, gem and blood shard the booster lifts is still sitting in your bank when the order closes.

What the price actually buys

  • Any range on the 1-99 slider, charged level by level;
  • Roughly $17.61 per 1,000,000 experience, because the cost here is booster hours rather than supplies;
  • Ironman accounts for 35% more, since nothing can be handed in from outside;
  • Express at 20% or Super Express at 40% when the cape has a deadline.

Being honest about it: Thieving is expensive for a free skill. 99 is 13,034,431 experience and only 737,627 of that sits below level 70, so the 70-99 stretch alone is $205.00 of the total. The route opens on Pyramid Plunder and blackjacking Menaphite thugs in Pollnivneach, then settles onto Ardougne Knights and wealthy citizens for the long climb.

How it works

  • 1
    Configure & pay

    Set the levels or the amount, then share what the order needs in the order chat.

  • 2
    We play it out

    A vetted OSRS player is assigned in ≤ 30 minutes and plays the hours through by hand.

  • 3
    Confirm and secure

    Check the levels or the delivery, confirm to close the order, then change your password.

Players on Timesaver

Read all 1,088 reviews on Trustpilot

Frequently asked questions

  • A full 1-99 Thieving range is $229.99 and 1-70 is $24.99, which puts the 70-99 half at $205.00 on its own. Pricing is per level across whatever range you drag the handles to, and the rate steps up once at level 69 — below that the levels are quick, above it every level is a multi-hour pickpocketing session.

  • No. Thieving costs nothing to train, so unlike Herblore or Construction there is no gold requirement and no shopping list. It is the opposite: the route earns while it runs, and the coins, seeds, gems and any rare drops the booster pickpockets are left on your account. You are paying for hours of play, not for stock.

  • Because it is slow, not because it is costly. Thieving has no buyable component at all, so the whole 13,034,431 experience has to be clicked out by hand at roughly $17.61 per million. Production skills like Cooking or Fletching burn through materials in a fraction of the time, which is why their boosts land under $70 while Thieving sits at $229.99.

  • It is one of the longer skilling grinds in the game. The early levels move fast through Pyramid Plunder and blackjacking, but the bulk of the 13,034,431 experience comes from Ardougne Knights, which peaks in the region of 250,000 experience an hour once the hard Ardougne Diary is unlocked. You get progress notes in your order chat rather than a fixed clock.

  • The full Rogue's outfit doubles the loot you get from pickpocketing, so on a long range it pays for itself in bankable drops. It comes from the Rogues' Den minigame under the Burthorpe pub and is a separate unlock from the levels themselves. Adding it to this order costs $11.64; skip it and the training route is unchanged, you just bank single loot.

  • Yes. Drag the left handle to the Thieving level your account sits at right now and the right handle to your target. Anything between 1 and 99 is valid and you are only billed for the gap, so a 70 to 99 finish costs $205.00 and skips everything you already trained. Partial ranges like 55 to 80 work exactly the same way.

  • The Thieving cape and hood, bought from Martin Thwait in the Rogues' Den, plus the last of the pickpocketing targets on the way up. Nothing on the account is reset or removed by the boost — the levels, the experience and everything stolen during the range are simply there when you log back in.

Pairs well with

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