
Quick answer: To move your base in Once Human, travel to the spot you want, open Build Mode (B on PC), and press Territory Relocation, which sits in the top-right of the Build interface (Z on PC). On PS5, players report it's a long press on the touch pad. On Xbox, use the button shown next to Territory Relocation in the top-right. Your whole territory appears as a hologram. Rotate it, set the height, and confirm when it shows as valid. Everything inside the boundary moves with it. Anything left outside goes into storage. This guide was checked against the official Once Human update notes on November 11, 2026 (current build: Version 3.1.2, released November 4 PT).
Key takeaways
- One button moves the whole base. You don't dismantle anything. The Territory Relocation button moved to the top-right of Build Mode in Version 2.1.3 (September 10, 2025).
- Stand where you want to live first. Relocation places the territory around you, so travel to the new plot before you press the button.
- Outdoor facilities come with you and are fitted to the new ground since 2.1.3. Anything outside the territory boundary is returned to storage.
- Version 3.1.2 (November 4, 2026) lets you move a single house inside your territory as one piece, with snap points.
- A base in a Pollution Zone corrodes until it's destroyed unless you keep feeding it materials. Moving out is the clean fix.
- You can move a base to another World on the same server, but not to another server. On a new server, house blueprints and furniture formulas carry over. The building itself doesn't.
Can you move your base in Once Human?
Yes. Once Human treats your territory as one movable object. You don't take it apart wall by wall. Most new players find this out only after they've built in a bad spot.
It's one of the most common questions from console players. On November 10, 2026, a console player who'd just started Isles of Abyss asked on r/OnceHumanOfficial:
"I've never moved an entire base before but if I do is everything ok in the base? Does it all get moved together? I'm on console."
The short answer is yes, with two caveats covered below: the stuff outside your boundary, and the terrain at the new spot.
If this is your first base, read our Once Human base building guide for beginners first. It covers territory, power and defence before you need to relocate.
How do you move your base on PS5, Xbox and PC?
The steps are the same on every platform. Only the button changes.
- Empty anything outside your boundary. Chests, workbenches or crops past the edge of your territory won't come along. Move them inside or pick them up first.
- Travel to the new plot. Walk, drive or ride there. Relocation drops the territory around your current position, so you need to stand on the new ground.
- Open Build Mode. B on PC. On controller, use the Build Mode button in your layout.
- Press Territory Relocation. Since Version 2.1.3 it lives in the top-right of the Build interface, next to Structure Replacement, Grid Snap, Visibility Settings and Flight Mode. On PC the default key is Z.
- Position the hologram. Your whole base appears as a ghost copy. Rotate it and change its height until it shows as a valid spot.
- Confirm. The base moves instantly, and a short cooldown starts before you can move it again.
Which button is it on PS5 and Xbox?
| Platform | Open Build Mode | Territory Relocation |
|---|---|---|
| PC | B | Z (top-right of Build Mode) |
| PS5 / PS5 Pro | Build Mode button in your layout | Long press on the touch pad (player-reported) |
| Xbox Series X/S | Build Mode button in your layout | The button shown next to Territory Relocation, top-right |
NetEase hasn't published a console button chart for relocation, and Version 3.0.4 opened up controller remapping, so your layout may differ from the default. The top-right of Build Mode always shows the current prompt. If you've remapped buttons, our best controller settings for PS5 and Xbox guide shows where the build controls end up.
Why won't my base place? (The hologram stays invalid)
If the hologram won't confirm, the new plot breaks one of the placement rules:
- Too close to a road or an existing structure. Settlements, ruins and roads block placement.
- Overlapping another player's territory. You can't push your boundary into someone else's.
- A no-build zone. Some areas don't allow territory at all.
- Cooldown still running. Wait out the timer from your last move.
Before Version 2.1.3, steep ground was another common blocker, because every foundation had to touch the ground. The official notes changed that: "the system will no longer strictly check if every foundation is touching the ground. Instead, it will automatically use the foundation closest to the ground as the support point and adjust the entire structure to fit." (Version 2.1.3 Update Announcement) Hills are much easier now.
What moves with your base, and what doesn't?
This is where most of the bad advice comes from. Guides written in July 2024 warned that relocating would take apart your furniture and facilities and dump them into the Territory Terminal's vault. The game has changed since then.
| Thing | What happens when you relocate | Source |
|---|---|---|
| Buildings, walls, floors, roofs | Move as one structure | Base mechanic |
| Furniture and facilities inside the boundary | Move with the territory | Base mechanic |
| Outdoor facilities | Kept and fitted to the new terrain's height | Version 2.1.3 notes |
| Outdoor facilities placed into a no-build zone | Dismantled, materials refunded | Version 2.1.3 notes |
| Anything outside the territory boundary | Returned to your storage, place it again by hand | Gamers Together territory guide, checked September 2026 |
The 2.1.3 wording is clear: "Outdoor facilities will no longer be removed when relocating. Instead, they will be adjusted to fit the elevation of the new terrain." The same notes carry a warning that matters for farms and water setups: "the new terrain's elevation may change the direction of water flows, and available resources may affect facilities' operation status." (Version 2.1.3)
In practice, check your pumps, water lines and resource-dependent facilities after every move. A water pump that ran fine on the old flat plot can stop on a slope. An oil pump has to sit on an oil field. If you run an acid or oil chain, our acid and oil farm guide explains what each pump needs from the ground under it.
Finding the stuff that went back to storage
If a crafting bench or crate sat outside your boundary, it's now in storage, not lost. Version 3.0.5 (September 2, 2026) added a search bar to storage crates and storage terminals, so you can type the item name instead of opening every box (Version 3.0.5 Update Announcement).
How do you move a single house inside your territory? (New in 3.1.2)
Sometimes you don't want a new plot. You just want the house 10 metres to the left. Until this month that meant rebuilding it. Version 3.1.2 on November 4, 2026 changed that. The official notes list it under Design Layout Holographic Construction:
"Houses within a Territory can now be moved as a whole."
The same update adds three more things that help when you rearrange a base (Version 3.1.2 Update Announcement):
- Snap points for a whole house. "When placing a design layout, you can now select a snap point when moving an entire house," so the moved house lines up with your existing foundations.
- Material costs on the hologram. Holographic construction now shows the material consumption for the structure you select.
- Build one piece at a time. You can select individual structures in a design layout to build. If the piece is floating, the system works out the best support path for you.
That last change is why some players on r/OnceHumanOfficial say saved blueprints now open "a camera" that asks them to pick pieces one by one. That matches the new 3.1.2 holographic construction behaviour rather than a bug.
Version 3.1.2 also added Batch Replace for skins: inside your territory, a whole connected building can swap or remove material skins in one go. So a move is a good time to restyle the base without clicking every wall.
Why does my base keep melting in a Pollution Zone?
If your base keeps losing health while you're offline, check whether it sits inside a Pollution Zone. It's one of the most common reasons players move.
The Pollution Zone rework in Version 2.3.1 (January 21, 2026) made territories inside Pollution Zones take continuous damage. The official notes say: "Structures in Pollution Zones will continuously suffer Corrosion until destroyed. Metas can protect them by consuming specific materials, with Corrosion speed and material costs scaling with pollution levels." (Version 2.3.1 Update Announcement)
The same update said Pollution Zone boundaries are redrawn per server, and that "previously safe Territories may fall within new Pollution Zones." New scenario servers roll their Pollution Zone locations when they open, and those positions stay fixed for that server.
That gives you two options:
- Stay and pay. Keep the protection materials topped up. Higher pollution levels cost more and corrode faster.
- Move out. Relocate to clean ground and the corrosion stops. If you want polluted resources like Acid, put a pump or miner where you need it instead of the whole house.
A small base inside a protective field plus a repair item doesn't fix this, as one player posted on November 10, 2026: "I made it small, fit it inside a veil of tranquillity and even left a paper doll to repair things. But I came back later the same day and everything melted." Corrosion runs until you feed it or leave.
Can you move your base in Isles of Abyss?
Yes, and Isles of Abyss gives you a second kind of territory: your ship.
- Land territory works exactly as described above. The player quoted earlier hit the most common Isles problem: they put a base down on day one, then found they had to move it before they could expand. Relocate first, then upgrade.
- Your ship is a movable territory. The 3.1.1 launch notes say a ship is "not only your core vehicle for cutting through the waves, but also your movable territory for surviving on the water," and that you can place it on the water "through the 'Relocation' function in Build Mode or by directly using the 'Summon Vehicle' shortcut key." (Version 3.1.1 Update Announcement)
- Separate facility caps. Since 3.1.2, Water Territory and regular Territory have independent facility limits, and the Water Territory Build screen shows how many you can still place.
For ship layouts, load limits and the 10,000 kg steering fix, see our Once Human best ship build guide.
Can you move your base to another World or server?
It depends on which one you mean. Once Human has Worlds (separate instances of the same map on one server, the "World" number you see next to the server name) and servers/scenarios. The answer is different for each.
Another World on the same server: yes
The official server guide explains that buildings stay in the World where you built them, but you can take them with you: "You can, however, use the Move Territory function to pack up your buildings and relocate them to a new World, allowing you to play with your friends, join a Hive, or move into a shared Territory." (Once Human official server & World guide)
- Use a Teleportation Device to switch to your friend's World on the same server. Your inventory comes with you. Your base doesn't yet.
- Travel to a free plot in that World.
- Open Build Mode and press Territory Relocation, exactly as above.
That's the method for "move base to another world" and for joining a friend's area. Until you relocate, teleporting home takes you back to the World where your territory is.
Another server or a new scenario: no
The physical base belongs to the server and scenario it was built on. What you keep depends on how you move (a new scenario, a new character, or a permanent-server conversion). The parts that matter for rebuilding are consistent, per the official scenario rules in our what carries over and what resets guide:
| Carries over to a new scenario | Stays behind |
|---|---|
| House blueprints and learned furniture formulas (except those unlocked through Memetics) | The physical base and where it was placed |
| Weapon/armour blueprints and Mods | Scenario-specific items |
| Starchrom, Crystgin and Mitsuko's Marks | Map discovery |
Character level depends on where you go: most scenarios start you over, Isles of Abyss starts characters at max level, and converting to a permanent server keeps your level. Check the scenario's sign-up screen before you commit.
The rebuild is faster than the first build because you keep the formulas, and with the 3.1.2 holographic construction changes you can place a saved design layout, see the material bill first and build it piece by piece.
If you're changing servers to join friends, read how to change and switch servers on PS5 and Xbox before you leave. If you never want to rebuild again, pick a permanent server, where the base isn't cleared at scenario end.
When should you move your base? A quick checklist
Move when:
- You can't expand. The territory upgrade needs free space around you. If rocks, roads or a neighbour box you in, relocate first. Our Tech tree and territory expansion guide covers the upgrade side.
- You're in a Pollution Zone you didn't choose. The corrosion cost only goes up with the pollution level.
- Your resources are far away. Oil, acid and ore chains run better next to their source.
- You want a flat plot. Flat plots are easier for farming and water.
Don't move when:
- Your farm depends on water flow you've tuned. Check the terrain first. Elevation changes water direction.
- You moved a few minutes ago. The cooldown blocks a second move right away. Launch-era guides measured it at 10 minutes, and the on-screen warning shows the current timer.
FAQ
How do you move your base in Once Human on PS5? Travel to the new spot, open Build Mode, then use Territory Relocation in the top-right of the Build interface. PS5 players report it's a long press on the touch pad. Rotate the hologram, set the height, and confirm when the spot is valid.
How do you move your base on Xbox? Same steps as PS5: go to the new location, open Build Mode, and use the button shown next to Territory Relocation in the top-right corner. If you've remapped your controller since Version 3.0.4, the on-screen prompt shows your current button.
Do you lose anything when you move your base? Usually not. Buildings, furniture and facilities inside your boundary move with the territory. Since Version 2.1.3, outdoor facilities are kept and fitted to the new terrain. Anything outside the boundary goes into storage, and facilities that land in a no-build zone are dismantled with their materials refunded. Pumps and other facilities may need checking, because the new terrain can change water flow.
Does it cost anything to move your base? No material cost has been reported for a relocation by guides or players. The practical limit is the short cooldown after each move.
Why can't I move my base in Once Human? The new spot is usually too close to a road or structure, overlaps another player's territory, or sits in a no-build zone. A cooldown from your last move also blocks it. Stand on open ground and try again.
Can I move just one house instead of the whole territory? Yes, since Version 3.1.2 on November 4, 2026. Houses inside a territory can now be moved as a whole, with snap points to line them up.
Can I move my base to another World? Yes, on the same server. Teleport to the other World, go to a free plot and use Territory Relocation. Moving to a different server or scenario is different: the base stays behind, but your house blueprints and furniture formulas carry over so you can rebuild the layout.
More Once Human guides
Rebuilding or expanding? These guides cover the next steps.


