Palworld Lifmunk Effigy farming at timesaver.gg is done inside your own save — your personal world or your dedicated server, solo or in co-op, on PC (Steam), PlayStation, Xbox or the Microsoft Store — and every effigy, item and Pal collected on the route stays in that save. A vetted Palworld player walks the map, picks up the little green statues and spends them at a Statue of Power to raise your Capture Power. Set the slider anywhere from rank 1 to rank 14, from $2.53 a rank.
What Capture Power does for you
Capture Power is added into the roll that decides whether a Pal Sphere sticks, so every rank raises your odds on the Pals that resist capture — high-level field bosses, Alpha Pals at the end of dungeons, and anything you throw a sphere at while it is still near full health. It does not change what a Pal is worth after capture; it changes how many spheres you burn getting there.
In Palworld 1.0 a Pal Sphere costs a single Paldium Fragment, so spheres are cheap and the real cost of a bad capture rate is time and repositioning rather than materials. The sphere ladder runs 10 tiers and tops out at the Ancient Sphere at 64 capture power; a raised statue stacks with whichever sphere you are throwing.
Capture rate also responds to how hurt the target is and to which sphere you throw, so Capture Power is one lever of three rather than a switch. Raising the statue is the only one of the three that is permanent and applies to every throw you make afterwards, which is why it is worth clearing early rather than at level 70.
15 ranks, 100 Lifmunk Effigies in total
The Statue of Power track has 15 ranks and costs 100 Lifmunk Effigies from start to finish, with individual ranks costing between 1 and 9 effigies. Early ranks are almost free; the last few are where the collecting actually hurts.
Much higher effigy totals are still quoted across the web, including on wiki pages that contradict their own Capture Power article, and they are stale Early Access figures rather than 1.0 numbers. We price and plan against the current ones only: 15 ranks, 100 effigies, 1 to 9 per rank. If a guide asks you for several hundred, it was written before 1.0.
Statues of Power are scattered around the map and any of them will do; the rank is account-wide progress rather than a property of one statue, so there is no need to travel back to a particular one. Effigies are consumed on spending, and the rank they buy cannot be refunded or reset.
About 155 effigies exist and only 100 are needed
Roughly 155 Lifmunk Effigies are hidden across the world, against the 100 the full track consumes, which leaves a buffer of around 55 — but only if you can find them. They sit on cliff ledges, inside caves, behind ruins and on rooftops, and the search is the reason people buy this service rather than the spending.
Because the buffer is finite, effigies collected but not spent on your selected ranks stay in your inventory rather than being consumed. There is no waste in a partial order: the surplus is simply banked for the ranks you buy later or finish yourself.
The buffer is also why an ordered route is worth more than a random one. With only 55 spare across the whole map, a hunt that skips the awkward pickups early runs out of easy targets exactly when the 9-effigy ranks arrive, which is the point most solo players stall at and start searching for a service.
This page sells ranks 1 to 14; the track has 15
The slider stops at rank 14, one short of the 15 ranks the Statue of Power actually offers. A completed order at 14 leaves your statue one rank from maximum, and we would rather write that on the page than let the checkout read like a maxed statue.
If you want the final rank, it is not sold here today. The Palworld hourly boost is scoped by time rather than by a fixed rank range and can be pointed at the last stretch, or at anything else your world needs.
The displayed Capture Power number is double the real one
A maxed Statue of Power shows +15 but grants +7.5 actual Capture Power — the interface displays exactly twice the value it applies. This is the single most misunderstood number in Palworld capture mechanics and almost no boosting page states it.
It does not make the statue less worth raising; it means you should size your expectations against 7.5, not 15, when you compare the statue with a better sphere tier. Related, and often confused with it: Capture Bonus in 1.0 needs 5 catches of the same species, cut from the 12 required in Early Access, so filling out a species is far cheaper than old guides claim.
How the slider prices your rank range
Pricing is per rank across three bands, starting at $2.53 and rising to $6.33, because later ranks cost up to 9 effigies each while the first few cost 1. You pay for the ranks between where your statue is now and where you want it.
- Ranks up to 5 — from $2.53 per rank.
- Ranks up to 10 — $3.80 per rank.
- Ranks up to 14 — $6.33 per rank.
Hard Mode adds 25%, because effigy routes on Hard are slower and more dangerous. Personal world and dedicated server cost the same, and all four platforms cost the same.
What we need before we start
Four things: your platform, whether the world is a Personal World or a Dedicated Server, your current Capture Power rank, and the difficulty the world runs on. The current rank is the one that sets your price, since you are charged only for the ranks above it.
It is worth checking your inventory before ordering, too. Any Lifmunk Effigies you have already picked up and not spent count towards the ranks you buy, so a stack sitting unused shortens the route and nothing you have already found is collected twice.
Lifmunk Effigies are not the 13-type Pal Effigy system
Palworld 1.0 added a separate Pal Effigy system of 13 effigy types, each buffing a different player stat, and it is easy to confuse with the collectible this page is about. The Lifmunk Effigy remains the capture one, and it is the only one the Statue of Power consumes.
The naming overlap is genuinely confusing, and it is made worse by older guides written before 1.0 that use “Pal Effigy” as a loose synonym for the Lifmunk collectible. In 1.0 the two are distinct systems with distinct pickups and distinct effects, and only one of them touches capture rate.
If a guide tells you to hand effigies to a statue for movement speed or carrying capacity, it is talking about the newer system, not about Capture Power. This service farms and spends Lifmunk Effigies only.
Personal world, dedicated server and four platforms
Two server types and four platforms are selectable at checkout: Personal World or Dedicated Server, on PC (Steam), PlayStation, Xbox or Microsoft Store. Crossplay across Steam, Xbox Series X|S and One, PS5 and Mac has been live since v0.5.0 and is on by default on dedicated servers, so a mixed group is not a problem.
Saves are still per-world, so pick the world the statue actually lives in. Co-op runs 4 players and a dedicated server runs 32. There is no trading system, no auction house and no currency transfer in Palworld, which is exactly why this is played out in your world instead of handed over — and why everything collected stays with you.
What a Capture Power boost pairs with
Three catches are worth the statue on their own, and each has a service behind it. Higher Capture Power pays off hardest on the Pals that are hardest to hold.
- Dungeon runs — every dungeon ends in a guaranteed Alpha Pal boss, and Alphas are capturable, as are dungeon-only Pals like Mau and Killamari.
- Pals leveling and character leveling — both cap at level 80, and a Pal can never exceed your own level.
- Base leveling — more worker slots for the Pals you have just caught, up to 30 at a fully levelled base.
- Tower bosses and raid boss kills — note that raid bosses cannot be captured at all, so Capture Power does nothing there.
- Gold coins — for the Pal Merchant and the Black Marketeer, who sell rare and Sanctuary-only Pals outright.



