Palworld base leveling at timesaver.gg happens inside your own save. A vetted Palworld player runs your Palbox missions in your world or on your dedicated server, solo or in co-op, on PC (Steam), PlayStation or Xbox — and every level, structure, schematic, item and Pal earned on the way stays in that save when the order closes. Palworld 1.0 has no shared realm, no auction house and no trade window, so a base boost is never a delivery to an inbox; it is work done on your base. Set the slider anywhere from base level 1 to 25 and pricing starts at $0.75 a level.
What Palworld base leveling actually raises
Base level is a per-base rank with a cap of 35 in Palworld 1.0, raised at the Palbox by completing the mission list it displays. It is not a guild rank — Palworld has no guild rank progression at all, and a guild only governs how many bases you own and who shares them. Each base carries its own level, so a second or third settlement starts at 1 and climbs on its own mission list.
Two things scale with that number: how many Pals can work at the Palbox, and which base slots are unlocked. That is why base level is the quiet bottleneck behind every other Palworld goal. Ore, ingots, Pal Spheres, cakes for breeding and Paldium Fragments all come out of base throughput, and base throughput is worker slots multiplied by Work Suitability.
Base levels 1, 8, 15 and 25 unlock your four bases
Four base slots open at base level 1, 8, 15 and 25, which is exactly why 25 matters and exactly why this service is built around it. Reaching 25 on your first Palbox is what gives you a fourth settlement by default, not a finished base.
| Base level reached | What it unlocks |
|---|---|
| 1 | Your first base |
| 8 | A second base |
| 15 | A third base |
| 25 | A fourth base — the default maximum |
| 35 | The actual base level cap, and the worker ceiling |
World settings can raise the default limits to 10 bases and 50 work Pals in total. If you have already opened those sliders in your world, the four-base default stops being the reason to reach 25 and worker capacity becomes the whole argument.
Worker Pal slots: 15 by default, up to 30 at maximum base level
A fully levelled base supports up to 30 worker Pals, while the default world setting caps a base at 15 until you raise it yourself. Base levels feed that ceiling; the world setting decides whether you are allowed to reach it. Both have to move for a base to hit 30.
Worker slots are also what turns a base from a storage shed into a factory. Thirty Pals split across Mining, Kindling, Watering, Planting, Handiwork, Lumbering, Transporting, Gathering, Medicine, Cooling, Generating Electricity and Farming is the difference between crafting a stack of Pal Spheres by hand and finding them already made when you log in.
This is the single most useful thing to understand before ordering. If your world is still on the default 15-worker cap, levelling past the point where you have 15 usable slots buys you base slots and mission progress rather than more hands. If you have already raised the setting, every base level is straightforwardly more production.
This service covers base levels 1 to 25 — the game goes to 35
The slider on this page runs 1 to 25, and 25 is not the Palworld base level cap. The real cap is 35. Level 25 is the threshold that unlocks your fourth base, and it is where this SKU currently stops, so an order that finishes at 25 leaves ten base levels of headroom in the game.
We would rather say that plainly than let the checkout imply a maxed base. If you need levels 26 to 35, they are not sold on this page today; open a ticket or look at the Palworld hourly boost, which is scoped by time rather than by a fixed range and can be pointed at whatever your world actually needs.
How the slider prices your exact range
Pricing is per level and rises in four bands, from $0.75 at the bottom to $8.50 at the top, because a base level near 25 costs far more mission work than one near 5. You pay only for the levels between your current base level and your target.
- Levels up to 7 — from $0.75 per level.
- Levels up to 13 — $1.55 per level.
- Levels up to 19 — $5.20 per level.
- Levels up to 25 — $8.50 per level.
The banding matters more than it looks. Ordering 1 to 10 is priced almost entirely out of the two cheap bands, while a 19 to 25 order sits wholly in the most expensive one, so a six-level range near the top can cost more than a nine-level range near the bottom. Move both slider handles before comparing, rather than reading the starting figure alone.
Three modifiers sit on top: Express completion at 30% puts your order at the front of the queue, a private live stream is a flat $9.99 per order, and Hardcore or Pal Randomizer worlds add 200%. Platform never changes the price.
Work Suitability now goes to 10, across 12 suitabilities
Work Suitability caps at level 10 in Palworld 1.0, up from the 4 to 5 of Early Access, across 12 suitabilities. A base with 30 slots and low-tier workers still underperforms a smaller base staffed correctly, so slot count is only half of the equation.
The World Tree endgame specialists are the ones worth building around: Solenne for Handiwork, Shaolong for Watering, Dandilord for Planting, Renjishi for Kindling, Aegidron for Mining, Silvance for Medicine and Celesdir Noct for Lumbering, each at Work Suitability level 8. Mid-game, Anubis, Knocklem, Jormuntide, Orserk, Lyleen and Beakon carry a base perfectly well. If the workers are the missing piece rather than the slots, Palworld Pals leveling raises the Pals you already own, and a Pal can never exceed your own character level, which Palworld character leveling handles.
Hardcore and Pal Randomizer worlds cost 200% more
Both Hardcore and Pal Randomizer add 200% to the order, and the reasons are different. Hardcore applies Hard difficulty multipliers plus permadeath: a downed Pal is gone for good, a character death deletes the character and returns to the main menu, fall damage and weather are harsher, and the Global Palbox is locked in both directions.
We will not tell you a Hardcore order is risk-free, because the mode is built around irreversible deletion and nobody can undo it. What the surcharge buys is a booster playing far more conservatively: slower gathering routes, avoided fights, and mission work done the safe way rather than the fast way. Pal Randomizer is a world-creation setting rather than a difficulty — Randomize by Region or Completely Random — and it means the Pals your base needs cannot be planned for in advance, so the specialists above may simply not exist where the map says they should.
Your own world, your platform, your save
Three platforms are selectable at the same price: PC (Steam), PlayStation and Xbox. Palworld runs full crossplay across Steam, Xbox Series X|S and One, PS5 and Mac, and it is on by default on dedicated servers, but saves are per-world: your character, technology tree and bases are bound to the world they live in.
That is why platform is a checkout field rather than an afterthought — order for the platform the world is actually saved on. Nothing leaves your save and nothing is transferred in from ours, because there is no mechanism in Palworld for either. Co-op supports 4 players and a dedicated server supports 32, so a shared world is worked in exactly the same way as a solo one.
What we need before we start
Three things: the platform your world is on, its current base level, and which difficulty and world settings it runs. Base leveling is mission work at a specific Palbox, so we also need to know which base you want raised if you already own more than one.
If your world sits on the default 15-worker cap and you want 30, that is a World Settings change only you can make, since it belongs to the world rather than to the save file we work in. Tell us in the order chat and the route is planned around whichever cap is actually live.
What pairs with a base leveling order
Four services stack naturally on top of a levelled base, starting with the workers and ending with the bosses that fund them. A base that produces is only useful if the rest of the account keeps pace.
- Pal Effigy leveling — Lifmunk Effigies spent at the Statue of Power, so the worker Pals you want are easier to catch in the first place.
- Pals leveling and character leveling — the level 80 caps for Pals and player, with Pal level gated by yours.
- Dungeon runs — schematics, Ancient Civilization Parts and Slab Fragments from a guaranteed Alpha Pal boss per dungeon.
- Tower bosses and raid boss kills — the 9 tower fights and the 6 raid bosses, for Ancient Technology Points and the Key Spheres.
- Gold coins — earned inside your world, including the Gold Coin Assembly Line at level 48.



