A Palworld hourly boost at timesaver.gg costs $11.99 per hour and puts a vetted Palworld player to work inside your game — your own world or your dedicated server, played solo or alongside you in co-op, on PC (Steam), PlayStation or Xbox. Palworld 1.0 has no shared realms, no auction house and no player market, so nothing is ever “delivered” from outside: every level, Pal, schematic, Ancient Technology Point and Gold Coin earned during the hours you book stays in your save, on your platform, exactly where you left it. Book 1 to 30 hours per order, write the task list yourself, and change the priorities mid-run.
What $11.99 an hour buys
One hour is $11.99, the slider runs from 1 to 30 hours per order, and the rate is identical on PC (Steam), PlayStation and Xbox.
- $11.99 per hour, one flat rate, with the total scaling straight off the hours slider.
- 1 to 30 hours on a single order — a one-hour unblock or a 30-hour project.
- Your task list, your order. Towers, dungeons, raid-boss prep, base work, Pal catching, breeding, Gold Coins, Technology points, Lifmunk Effigies, or a mix.
- Normal, Hardcore Mode or Pal Randomizer worlds, the latter two at 100% more.
- Express completion for 30% more, and a private live stream for a flat $9.99.
- Everything stays in your save — Pals in your Palbox, gear in your chests, coins in your pocket.
What an hour can realistically achieve
Palworld’s content is measured in timers and thresholds, not in “levels per hour”, so here is what each job actually involves rather than an invented throughput figure.
- Tower bosses: each of the nine tower fights in 1.0 runs on a 5-minute timer, and every faction tower awards a Key Sphere — all 8 faction Key Spheres are needed for the World Tree and the Sealed Sanctum.
- Dungeons: a dungeon is an instanced cave that stays open about 299 minutes and always ends in a guaranteed Alpha Pal boss, which is oversized, higher-stat and capturable. There are roughly 11 cave types across about 139 sites, and each run pays at least 2 guaranteed chests with schematics, skill fruits and Slab Fragments.
- Raid bosses: summoning needs a Summoning Altar at Technology Level 33, costing 3 Ancient Technology Points plus Stone and Paldium Fragments, and a slab crafted from 4 matching Slab Fragments. Altar and slab are both consumed per summon, and the fight itself has a 10-minute timer.
- Base work: the base level cap is 35 per base, bases unlock at base level 1, 8, 15 and 25, and a maxed base holds up to 30 workers — the default world setting caps that at 15 until you raise it.
- Gold Coins: the strongest routes are the Dumud Gild from about level 30, whose sale price scales with its level, and the Gold Coin Assembly Line at level 48 for automated minting.
How many of those fit inside a given hour depends on your player level, your Pal roster, your Technology unlocks and your world settings — which is exactly why this page sells time rather than a quantity.
When hourly beats a fixed-price service
Eight Palworld services on timesaver.gg are sold by the outcome; the hourly boost exists for the ninth case, where the job is mixed, unusual or unfinished.
| What you want | What it involves | Where to buy it |
|---|---|---|
| Tower clears and Key Spheres | Nine towers, 5-minute timer each, Hard Mode ladder after Auri & Shaolong | Palworld tower bosses |
| Raid-boss kills | Summoning Altar, one slab per summon, 10-minute timer, no capture | Palworld raid boss kills |
| Dungeon farming | Guaranteed Alpha Pal boss, chests, schematics, Slab Fragments | Palworld dungeon runs |
| Player levels toward the cap | Level cap 80; your level also gates how high your Pals can go | Palworld character leveling |
| Pal levels | Pal cap 80, and a Pal can never exceed your own level | Palworld Pals leveling |
| Base ranks and worker slots | Base cap 35, up to 30 workers at max base level | Palworld base leveling |
| Gold Coins | Dumud Gild from about level 30, Assembly Line at level 48 | Palworld Gold Coins |
| Capture Power | 15 ranks at the Statue of Power, 100 Lifmunk Effigies in total | Palworld Pal Effigy leveling |
If your list is a single one of those, the fixed-price page is usually the cheaper buy. If it is “tidy up my save” — three towers, a Technology backlog, a second base and a Pal I keep failing to catch — book hours instead.
Your world, your platform, your save
Palworld saves are per-world: your character, level, Technology tree and bases are bound to the world they were made in, which is why the boost is played in yours and not on a server of ours.
- Personal world or dedicated server. Co-op supports 4 players; a dedicated server supports 32.
- Solo or alongside you. You can stay logged in and play the hours with your booster, or hand the session over entirely.
- Platform. Pick PC (Steam), PlayStation or Xbox at checkout, at the same $11.99 per hour. Crossplay across Steam, Xbox, PS5 and Mac has been in since v0.5.0 and is on by default on dedicated servers.
- Nothing is transferred. There is no trading, no auction house and no currency transfer between players in Palworld — Pals can only be handed over informally inside a shared world.
That last point is the honest answer to “can you just send me gold”: no shop can, in any Palworld world. The Gold Coins service works the same way this one does — coins are earned inside your save.
Hardcore Mode and Pal Randomizer each add 100%
Both options add 100% to the $11.99 hourly rate, for opposite reasons: Hardcore removes your margin for error, and Pal Randomizer removes your ability to plan.
Hardcore Mode: permadeath, and no pretending otherwise
Hardcore is Hard’s multipliers plus permadeath for your character and for your Pals, with the Global Palbox locked in both directions. A KO’d Pal is gone for good, and a character death deletes the character and returns you to the main menu. Fall damage is increased and weather is harsher. That means slower, more conservative play: fewer aggressive tower or raid-boss pulls, more preparation, more travel time. Hardcore carries irreversible deletion risk and we will not claim otherwise — if that outcome is unacceptable to you, order the hours on a Normal world instead, or scope the job so the dangerous fights are never attempted.
Pal Randomizer: a world setting, not a difficulty
Pal Randomizer is Palworld’s world-creation option with three states — No Randomization, Randomize by Region and Completely Random — chosen when the world is made and independent of the Easy / Normal / Hard / Hardcore presets. It costs more because nothing is where the wiki says it is. Jetragon is not necessarily on the Sunreach sky islands at level 70, Frostallion is not necessarily at the Astral Mountains frozen lake at level 60, and no element or Work Suitability can be assumed from a spawn location. Every route has to be scouted live rather than run from memory.
Express completion and the $9.99 live stream
Express completion adds 30% and moves your order to the front of the queue; the private live stream is a flat $9.99 for the whole order, however many hours you booked.
- Express completion, +30%. Your order is started first rather than in the order it was placed. It changes queue position, not the hours you bought.
- Live stream, $9.99 flat. A private stream of the session, so you can watch the hours you paid for and correct the priorities while they are being played.
- Both stack with Hardcore Mode or Pal Randomizer if you need them together.
How to brief your booster
The best briefs are 3 to 5 ranked lines, because the hours are spent top-down and anything unfinished simply stops when the clock does.
- Rank the tasks. “1) Zoe & Grizzbolt and Lily & Lyleen, 2) Summoning Altar unlocked at Technology Level 33, 3) base to level 25 for the fourth base slot.”
- Name the targets. Specific Pals, specific towers, specific schematics — Palworld 1.0 has 287 Pals and 9 towers, so “strong Pals” is not a task.
- Flag your world settings. Difficulty preset, randomizer state, base and worker caps, whether Global Palbox is enabled.
- Say what not to touch. Pals you are attached to, chests, a base layout you like, or Lifmunk Effigies you are saving.
- Re-prioritise live. You can change the order at any point in your order chat, and with the live stream you can do it as it happens.
What we need before the first hour
Three things: the platform your save is on, access to the world, and a task list — no minimum level is required.
- Platform — PC (Steam), PlayStation or Xbox, matching the save you want worked on. Progress is world-bound, so the platform cannot be swapped later.
- World access — a personal world or an invite to your dedicated server, and the world settings you are running.
- Your task list — ranked, as above.
- Nothing else. A fresh save is fine; so is a level 80 endgame character chasing Awakening materials and Ultra-tier raid bosses.
Palworld 1.0 numbers worth planning around
Player level cap 80, Pal level cap 80, base level cap 35, 9 towers, 6 raid bosses and 287 Pals — these are the ceilings any task list runs into.
- Levels: the player cap is 80 and the Pal cap is 80, but a Pal can never exceed your own level, so character leveling gates Pals leveling.
- Bases: cap 35 per base, four bases by default, up to 10 bases and 50 work Pals if world settings allow. Work Suitability now runs to 10 across 12 suitabilities, so worker quality matters as much as base level.
- Capture Power: 15 ranks at the Statue of Power for 100 Lifmunk Effigies in total, and the statue’s displayed value is double the real one — a maxed statue shows +15 but grants +7.5. That is what Pal Effigy leveling buys.
- Endgame: Hard Mode towers unlock after beating Auri & Shaolong, and the Sealed Sanctum needs the Panthalus quest, the World Tree terminal and all 8 Key Spheres — see tower bosses and raid boss kills.
- Version: Palworld left Early Access at 1.0 on 10 July 2026, and the current patch is 1.0.3 from 12 August 2026.
Not sure which service you need? Book a single hour at $11.99, tell the booster what is blocking you, and split the rest across dungeon runs, Gold Coins or the leveling pages once you know.



