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Raid Boss Kills

Palworld Raid Boss Kills — Bellanoir to Hartalis Boost

  • 6 Raid Bosses
  • 11 Encounters
  • Slabs Included

A Palworld raid boss boost runs in your own world or on your dedicated server, solo or in co-op, on PC (Steam), PlayStation or Xbox — the eggs, IV Fruits, Training Manuals and Ancient Civilization Cores the raid drops land in your save and stay there. Palworld 1.0 has six raid bosses, from Bellanoir at level 30 to Hartalis at level 70, each summoned at a Summoning Altar and fought against a 10-minute timer. Single kills start at $5.00, or take every raid boss on the list for $161.20.

Every Palworld raid boss and how it is summoned

Six raid bosses exist in Palworld 1.0 — Bellanoir, Bellanoir Libero, Blazamut Ryu, Xenolord, Hartalis and the Terraria crossover Moon Lord — spread across roughly 11 encounters once the Ultra and Master tiers are counted.

Raid bossBase levelHigher tierSummon itemPrice
Bellanoir30—Bellanoir’s Slab$5.00
Bellanoir Libero50UltraBellanoir Libero’s Slab$8.00
Bellanoir Libero (Ultra)EndgameUltraUltra Slab$15.00
Blazamut Ryu55UltraBlazamut Ryu’s Slab$10.00
Blazamut Ryu (Ultra)EndgameUltraUltra Slab$18.00
Xenolord60-65UltraXenolord’s Slab$12.00
Xenolord (Ultra)EndgameUltraUltra Slab$20.00
Hartalis70UltraHartalis’s Slab$25.00
Moon Lord50MasterCelestial Sigil$25.00

Bellanoir is the entry point at level 30 and the only boss on the list without a harder tier; Hartalis at level 70 is the toughest standard summon in Palworld 1.0. The drop tables are what people come for: boss-specific Pal Eggs that hatch the non-boss version of that Pal, IV Fruits, Training Manuals and Crystals, Ultra Slabs for the harder repeat, and Ancient Civilization Cores and Parts for endgame crafting.

Sources disagree on Xenolord’s exact level — it is quoted at 60 and at 65 — so treat that row as a band. Ultra-tier levels conflict as well, which is why they are written here as endgame content with level 80 recommended rather than a hard number.

What a raid boss kill includes

Each boss you tick is summoned, killed inside the 10-minute timer, and its full drop table is left in your world.

  • The summon and the kill — including the Summoning Altar setup and the slab, if you do not already hold it.
  • Boss-specific Pal Eggs, which hatch the non-boss version of that Pal. Moon Lord is the one exception: it drops no egg.
  • IV Fruits, Training Manuals and Training Crystals from the drop table.
  • Ultra Slabs, the entry ticket to the Ultra-tier repeat of the same fight.
  • Ancient Civilization Cores and Parts, the endgame crafting and technology materials.
  • Any combination of bosses, or the All Raid Bosses bundle at $161.20 for the whole list including the Ultra raids.

How raid boss summoning actually works

Everything starts with a Summoning Altar, unlocked at Technology Level 33 for 3 Ancient Technology Points plus Stone and Paldium Fragments.

The altar is fed a Slab, and each slab is crafted from 4 matching Slab Fragments found in dungeon chests and returned by Pal Expeditions. The part people underestimate: both the altar and the slab are consumed by every summon, so a failed attempt costs you the fragments and the altar, not just time. That single mechanic is why raid bosses are the most commonly boosted content in Palworld 1.0.

Ancient Technology Points come from Alpha, tower and field bosses, which is why a tower boss boost often precedes a raid order, and Slab Fragments come out of dungeon chests, which is what dungeon runs farm. If your slabs are already sitting in your inventory, tick “I already have the necessary Slabs” at checkout and the order drops by 23.08%, because the booster does not have to farm fragments.

The 10-minute timer and the two ways a raid fails

A raid boss fight is capped at 10 minutes, and there are exactly two failure conditions: the timer running out, or your Palbox being destroyed.

Player death is not one of them — dying does not end the raid on a standard world, which is the opposite of how most players assume it works. What does end it is damage output: the boss has to be taken down inside ten minutes, and these health pools are enormous compared with a field boss. Note also that raid bosses cannot be captured; no sphere works on them, so the egg from the drop table is the only route to owning that Pal.

Ultra tier, Master tier and Moon Lord

Four of the six bosses have a harder repeat: Bellanoir Libero, Blazamut Ryu, Xenolord and Hartalis all have an Ultra tier, and Moon Lord has a Master tier instead.

Ultra fights are the same encounter with far larger health pools and better reward odds, entered with an Ultra Slab dropped by the standard version. Because the level figures for Ultra conflict between sources, treat them as endgame content with level 80 recommended. Three Ultra raids are priced individually here: Bellanoir Libero (Ultra) $15.00, Blazamut Ryu (Ultra) $18.00 and Xenolord (Ultra) $20.00.

Moon Lord is the odd one out. It is the Terraria crossover raid, it is summoned by a Celestial Sigil rather than a slab, and it is the only raid boss that drops no Pal Egg. It sits at base level 50 with a Master tier, and costs $25.00.

Raid boss prices and the All Raid Bosses bundle

Single kills run from $5.00 for Bellanoir to $25.00 for Hartalis and Moon Lord, and the full list including the Ultra raids is $161.20.

  • Standard raids — Bellanoir $5.00, Bellanoir Libero $8.00, Blazamut Ryu $10.00, Xenolord $12.00, Hartalis $25.00.
  • Ultra raids — Bellanoir Libero (Ultra) $15.00, Blazamut Ryu (Ultra) $18.00, Xenolord (Ultra) $20.00.
  • Crossover — Moon Lord $25.00, summoned with a Celestial Sigil.
  • All Raid Bosses — every boss on the list in one order, Ultra raids included, for $161.20.
  • Bring your own slabs — tick “I already have the necessary Slabs” for 23.08% off.
  • Express completion adds 30%; a private live stream of the raid is a flat $9.99 per order.

Raid bosses are not base raids

Two entirely different systems share the word “raid” in Palworld 1.0: the six summoned raid bosses on this page, and base raids, a wave-based attack on your settlement.

Base raids have nothing to do with slabs or altars. They are waves that assault your base, and 1.0 added an NPC called The Negotiator who will call off an incoming raid in exchange for Gold Coins. That is a defence problem, not a boss kill — if that is what you are actually looking at, gold coins and base leveling are the pages that solve it. This page sells raid boss kills: Bellanoir, Bellanoir Libero, Blazamut Ryu, Xenolord, Hartalis and Moon Lord.

Your world, your platform, your difficulty

Three platforms are offered — PC (Steam), PlayStation and Xbox — and three game modes: Normal Mode, Hardcore Mode at 200% more and Pal Randomizer at 200% more.

Everything happens in your own world or on your dedicated server; Palworld has no trading system, no auction house and no market, so there is no other delivery mechanism. Co-op holds 4 players and a dedicated server holds 32, and crossplay across Steam PC, Xbox, PS5 and Mac has been on by default on dedicated servers since v0.5.0.

Hardcore is not risk-free and we will not pretend otherwise. The preset stacks permadeath on top of Hard’s multipliers: a KO’d Pal is permanently gone, a character death deletes the character and drops you back to the main menu, fall damage and weather are harsher, and the Global Palbox is locked in both directions. Those deletions cannot be reversed by us or by the game. Pal Randomizer is a world-creation setting rather than a difficulty — No Randomization, Randomize by Region or Completely Random — and it is priced at +200% because a counter team cannot be bred in advance when the world’s Pals are shuffled.

What to pair with a raid boss order

Three things feed raid boss content directly: level 80 on your character, a level-80 Pal team, and dungeon chests for Slab Fragments.

  • Character leveling — the cap is 80, and a Pal can never exceed your own level.
  • Pals leveling — a level-80 team is what beats a 10-minute raid timer.
  • Dungeon runs — Slab Fragments, schematics and a guaranteed Alpha Pal at the end of every cave.
  • Tower boss kills — all nine towers, the source of Ancient Technology Points and Key Spheres.
  • Pal Effigy leveling — Capture Power ranks at the Statue of Power, for everything raid bosses cannot be captured with.
  • Hourly boost — anything the fixed SKUs do not cover, bought by the hour.

How it works

  • 1
    Configure & pay

    Set your levels, platform and mode on the right — a coordinator confirms in the order chat.

  • 2
    We play your world

    The booster works your personal world or dedicated server, piloted, and posts progress.

  • 3
    Check your save

    You confirm the levels, Pals and loot landed on your account before the order closes.

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Frequently asked questions

  • Six: Bellanoir at level 30, Bellanoir Libero at 50, Blazamut Ryu at 55, Xenolord at 60-65, Hartalis at 70 and the Terraria crossover Moon Lord at 50. Counting the Ultra tiers on Bellanoir Libero, Blazamut Ryu, Xenolord and Hartalis, plus Moon Lord’s Master tier, that is roughly 11 distinct encounters.

  • Bellanoir starts at $5.00. Bellanoir Libero is $8.00, Blazamut Ryu $10.00, Xenolord $12.00, and Hartalis and Moon Lord $25.00 each. The Ultra raids are $15.00, $18.00 and $20.00. All Raid Bosses in one order is $161.20. Express adds 30%; Hardcore or Pal Randomizer worlds add 200%.

  • No. Each raid boss is summoned at a Summoning Altar with its own slab, crafted from 4 matching Slab Fragments found in dungeon chests and Pal Expeditions, and the booster farms them if you do not have them. If the slabs are already in your inventory, tick “I already have the necessary Slabs” for 23.08% off.

  • It is the structure every raid boss summon requires, unlocked at Technology Level 33 for 3 Ancient Technology Points plus Stone and Paldium Fragments. Both the altar and the slab are consumed by each summon, so every attempt has a real material cost — which is exactly why a failed raid is expensive to retry.

  • Two ways only: the 10-minute timer expiring, or your Palbox being destroyed. Player death does not fail the raid on a standard world. That makes damage output the real constraint — the boss must go down inside ten minutes, and raid boss health pools dwarf anything a field boss carries.

  • No. Raid bosses cannot be captured with any sphere, including the Ancient Sphere. The only way to own that Pal is the boss-specific Pal Egg from the drop table, which hatches the non-boss version. Moon Lord is the single exception with no egg at all — it is the only raid that drops none.

  • Moon Lord is the Terraria crossover boss. It is summoned with a Celestial Sigil rather than a slab, it sits at base level 50 with a Master tier rather than an Ultra tier, and it is the only raid boss in Palworld 1.0 that drops no Pal Egg. On this page it costs $25.00.

  • Yes, and that is the only way it works. Palworld has no trading system, auction house or player market, so a raid boss kill happens inside your own save. Co-op supports 4 players and a dedicated server 32, with full crossplay across Steam PC, Xbox, PS5 and Mac on dedicated servers by default.

  • Both are options at 200% more each. Be clear on what Hardcore means first: permadeath for your Pals and your character, harsher fall damage and weather, and the Global Palbox locked in both directions. Those losses are irreversible, so a Hardcore raid is never risk-free. Pal Randomizer shuffles the world’s Pals instead.

  • A raid boss is one of the six summoned encounters on this page — altar, slab, 10-minute timer. A base raid is the separate wave-based attack system on your settlement, which 1.0 gave an NPC called The Negotiator who cancels an incoming raid for Gold Coins. This product only sells raid boss kills.

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