A Palworld dungeon boost at timesaver.gg runs from $4.00 for the level 1-10 band to $7.90 for level 55-60, and every run is played in your own world or on your dedicated server, solo or in co-op, on PC (Steam), PlayStation or Xbox — every schematic, skill fruit, accessory and Slab Fragment earned stays in your save. Dungeons in Palworld 1.0 are instanced caves that spawn semi-randomly on rotation, each one ending in a guaranteed Alpha Pal boss you can fight or capture. Eleven level bands are sold on this page.
How Palworld dungeons work in 1.0
A dungeon stays active for about 299 minutes — roughly 5 hours — and the timer does not tick while you are inside it. Caves spawn semi-randomly on rotation with only a limited number open at any moment, drawn from roughly 11 cave types across about 139 possible sites on the map. That rotation is the real cost of dungeon farming: you are not queueing for content, you are waiting for the right entrance to exist near you, then travelling to it before the window closes.
There is no lockout and no weekly reset attached to any of it. A cave you have cleared does not lock you out, and a fresh rotation brings fresh entrances, so dungeon farming is limited by the 299-minute windows and by travel time rather than by any counter the game keeps on your account. That is why runs on this page are sold one at a time rather than as a weekly package.
The entrance itself displays an indicative level, and that number sets both the difficulty inside and the reward tier of what drops. It is the single number that matters when you pick a band on this page: order to the entrance level you want farmed, not to your own character level.
What one dungeon run includes
Every run, from the $4.00 band upward, clears the cave to its end and opens the 2 guaranteed chests plus whatever extras the route holds.
- A full clear of one instanced dungeon at the level band you select, from $4.00 to $7.90.
- The guaranteed Alpha Pal boss at the end, fought or captured — your call, told to us before the run.
- 2 guaranteed chests, plus the additional chests a given cave layout contains.
- All drops left on your save: schematics, skill fruits, accessories, Ancient Civilization Parts, gold, gems, tech manuals and Slab Fragments.
- Played in your own world or dedicated server on PC (Steam), PlayStation or Xbox.
- Optional Express completion for 30% more, and an optional private live stream at a flat $9.99.
Dungeon tiers and their entrance levels
Ten named cave tiers span the level range, from Hillside Cavern at 13 up to Sunreach Skies at 63-69, and each tier’s entrance level sets its reward quality.
| Cave tier | Entrance level | Nearest band on this page |
|---|---|---|
| Hillside Cavern | 13 | Level 10-15 — $4.30 |
| Isolated Island Cavern | 13 | Level 10-15 — $4.30 |
| Ravine Grotto | 19 | Level 15-20 — $4.50 |
| Mountain Stream Grotto | 29 | Level 25-30 — $4.90 |
| Cavern of the Dunes | 35-40 | Level 35-40 — $5.40 |
| Volcanic Cavern | 38-40 | Level 35-40 — $5.40 |
| Astral Mountains Cavern | 45 | Level 40-45 — $5.90 |
| Cherry Blossom Cave | 52 | Level 50-55 — $6.90 |
| Feybreak Cavern | 58 | Level 55-60 — $7.90 |
| Sunreach Skies | 63-69 | Level 55-60 — $7.90, the top band sold |
The lowest band on this page, level 1-10 at $4.00, sits under the named tiers and is what a brand-new save clears first. Note the ceiling: the highest band sold here is 55-60, so Sunreach Skies at 63-69 is ordered against that band rather than one of its own.
The guaranteed Alpha Pal boss
Every single dungeon ends in an Alpha Pal boss — oversized, higher-stat, and, unlike a raid boss, capturable. That is the mechanical difference that makes dungeon farming worth paying for: the boss is not just a kill, it is a Pal you can add to your Palbox at above-normal stats, and Alpha, tower and field bosses are also the source of Ancient Technology Points.
Some Pals are dungeon-only, including Mau and Killamari — Mau being the same Pal that runs the early Gold Coin ranch. If you want the Alpha captured rather than killed, say so when you order and bring spheres; a Pal Sphere now costs a single Paldium Fragment, and the sphere ladder tops out at the Ancient Sphere at 64 capture power.
One clarification the rest of the niche gets wrong: the Sealed Sanctum is not a random dungeon. It is a fixed story location in the World Tree, the arena of the final boss, gated behind the Panthalus quest, the World Tree terminal and all 8 Key Spheres. It is not orderable from this page and no rotation will ever spawn it.
What dungeon chests actually drop
Two chests are guaranteed in every dungeon and extras sit along the route, and the headline drop in 1.0 is schematics.
- Schematics — now the main way to craft weapons, armour and accessories, which makes dungeons a gearing activity rather than a side activity.
- Skill fruits — the direct route to the active skills you actually want on a Pal.
- Accessories — and in 1.0 the old "+1/+2" rarity system is gone, so every accessory performs at the old "+2".
- Ancient Civilization Parts, gold, gems and tech manuals.
- Slab Fragments — the raid-summon currency, covered below.
Schematics are the one worth ordering for. Because 1.0 made them the primary crafting route for weapons, armour and accessories, a save with a full technology tree and no schematics still cannot build its endgame kit — and no merchant guarantees the one you are missing. Repeated runs at the band that drops your tier are the only reliable answer.
Higher entrance levels mean a higher reward tier, which is the whole reason the price ladder on this page climbs from $4.00 to $7.90 rather than being flat.
Slab Fragments and the raid bosses they summon
4 matching Slab Fragments craft one slab, and a slab is what summons a raid boss. Fragments come from dungeon chests and Pal Expeditions, which makes this page the front half of the raid-boss pipeline: farm caves for fragments, craft the slab, then summon at a Summoning Altar, which sits at Technology Level 33 and costs 3 Ancient Technology Points plus Stone and Paldium Fragments.
Both the altar and the slab are consumed per summon, so every attempt costs another four fragments. Raid bosses run on a 10-minute timer and cannot be captured — the opposite of the dungeon Alpha. If you want the summon and the kill handled as well, the Palworld raid boss kills page covers the six raid bosses and their Ultra and Master tiers.
Prices: 11 bands from $4.00 to $7.90
Eleven level bands are priced individually, starting at $4.00 and climbing to $7.90.
| Band | Price | Band | Price |
|---|---|---|---|
| Level 1-10 | $4.00 | Level 30-35 | $5.10 |
| Level 10-15 | $4.30 | Level 35-40 | $5.40 |
| Level 15-20 | $4.50 | Level 40-45 | $5.90 |
| Level 20-25 | $4.80 | Level 45-50 | $6.40 |
| Level 25-30 | $4.90 | Level 50-55 | $6.90 |
| Level 55-60 | $7.90 |
Three modifiers sit on top: Express completion at 30% more puts the order at the front of the queue, Hardcore Mode or Pal Randomizer at 200% more, and a private live stream of the whole run at a flat $9.99 per order. Buying runs one at a time is deliberate — a dungeon is one instance with one boss, so ordering the band you need beats paying for a package. If what you want is open-ended farming across several caves and objectives, the Palworld hourly boost is the better shape.
Hardcore Mode and Pal Randomizer runs
Hardcore and Pal Randomizer both cost 200% more, and for opposite reasons. Hardcore is Hard’s multipliers plus Pal permadeath and character permadeath — a death deletes the character and sends you back to the main menu — with increased fall damage, harsher weather and the Global Palbox locked both ways. A cave run in a Hardcore world is played far more slowly and carefully, and we will not describe it as risk-free: the deletion is irreversible and it is the reason the surcharge exists.
Pal Randomizer — Random Pal Mode, a world-creation setting with three states — replaces the world’s Pals with random ones, so the Alpha at the end of the cave cannot be countered in advance. No type prep, no counter-Pal, no known move set. Both settings are flagged in the configurator before checkout, not discovered mid-run.
Your world, your platform, your co-op
Three platforms are supported — PC (Steam), PlayStation and Xbox — and Palworld has run full crossplay across Steam PC, Xbox Series X|S, Xbox One, PS5 and Mac since v0.5.0, on by default on dedicated servers. Runs happen in your personal world or on your dedicated server, which holds 32 players against 4 in co-op, so you can ride along and watch the cave get cleared, or add the $9.99 live stream and watch from outside the game.
Saves are world-bound in Palworld — character, level, technology and bases belong to one world — so order against the world you actually play. Related services: character leveling toward the level 80 cap, Pals leveling for the Alpha you capture, since a Pal can never exceed your own level, tower bosses for the 8 Key Spheres and their 5-minute fights, and Pal Effigy leveling for Capture Power at the Statue of Power.



