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Tower Bosses

Palworld Tower Bosses in Order — All 9 Towers & Hard Mode Boost

  • All 9 Towers
  • Hard Mode 72-80
  • 8 Key Spheres

A Palworld tower boss boost is played inside your own world or on your dedicated server, solo or in co-op, on PC (Steam), PlayStation or Xbox — and every Key Sphere, schematic, Ancient Technology Point and cosmetic the run earns stays in your save when it ends. Palworld 1.0 ships nine tower bosses, from Zoe & Grizzbolt at level 10 to Zenara & Astralym at level 80 in the Sealed Sanctum, each fought against a 5-minute timer. Order one tower from $5.00, the level-80 finale for $45.00, or tick all nine at once.

All nine Palworld tower bosses in order

The nine towers run in a strict level ladder, from Zoe & Grizzbolt at recommended level 10 to Zenara & Astralym at level 80, with Hard Mode versions sitting between level 72 and 80.

#Boss & PalTower / factionRegionRec. levelHard ModePrice
1Zoe & GrizzboltTower of the Rayne SyndicateGrasslands1072$5.00
2Lily & LyleenTower of the Free Pal AllianceNorthern red hills2074$7.00
3Axel & OrserkTower of the Brothers of the Eternal PyreSouth-west volcano3076$10.00
4Marcus & FalerisTower of the PIDFNorth-east desert4078$8.00
5Victor & ShadowbeakTower of the PAL Genetic Research UnitNorthern snowy mountains5080$12.00
6Saya & SelyneMoonflower TowerSakurajima5580$12.00
7Bjorn & BastigorFeybreak TowerFeybreak6080$34.00
8Auri & ShaolongTower of the Azure CovenantSunreach sky islands6880$39.00
9Zenara & AstralymSealed Sanctum — final boss, not a faction towerWorld Tree8080$45.00

Eight of the nine are faction towers scattered across the map. The ninth is different: Zenara & Astralym sit in the Sealed Sanctum inside the World Tree, a fixed story location rather than a faction tower, and they are the final encounter of the 1.0 campaign. Hard Mode levels come from a single source, so treat the 72-80 column as a ladder rather than per-tower gospel.

What every tower boss boost includes

Each tower you tick is cleared inside the 5-minute limit and pays out that tower’s Key Sphere, plus the Ancient Technology Points the kill awards.

  • The kill itself, on Normal or Hard Mode, in your world or on your dedicated server.
  • The tower’s Key Sphere — the 8 faction spheres are what gate World Tree and Sealed Sanctum progress.
  • Ancient Technology Points from the boss, the currency the Technology tree spends on ancient recipes such as the Summoning Altar.
  • Hard Mode loot when you pick it: a guaranteed cosmetic hat on a first clear, and Legendary schematics at a 5-10% rate.
  • Any of the nine towers, in any combination — one boss, a level bracket, or the full ladder in one order.
  • Your progress, kept. Palworld saves are per-world, so everything the run earns is simply in your save afterwards.

Hard Mode towers and what they drop

Hard Mode unlocks only after Auri & Shaolong are beaten on normal difficulty, and it can then be selected at any of the towers, adding 50% to the price of that tower.

The reward split is what makes it worth ordering. A first Hard Mode clear grants a guaranteed cosmetic hat, and the fight then rolls Legendary schematics at 5-10% — the pool includes Beam Scatter, Drone Launcher, Plasma Rifle, Beam Launcher and Ancient Armor variants. Because schematics are now the main route to endgame weapons and armour in Palworld 1.0, a repeated Hard Mode tower is one of the few reliable Legendary sources in the game.

Hard Mode also re-scales the enemy. A tower you cleared at level 10 comes back at level 72; the level-80 tier applies from Victor & Shadowbeak onward. Sources disagree on whether Hard Mode Zenara & Astralym turns into a raid-team encounter, so we do not claim either way — order it and the pro handles whichever version your save presents.

Key Spheres, the 5-minute timer and the Sealed Sanctum

Every faction tower awards one Key Sphere, and all 8 are needed before the World Tree terminal and the Sealed Sanctum open.

The clock is the real difficulty. Palworld 1.0 cut tower fights from ten minutes to 5 minutes, so an undergeared attempt does not lose — it simply runs out of time with the boss at 40% health. That is why the mid-ladder towers are the ones people stall on, and why a boost is priced by tower rather than by hour.

Reaching Zenara & Astralym is a chain, not a fight: the Panthalus quest (the Echoing Flute and a captured level-70 Panthalus), the World Tree terminal, and all 8 Key Spheres. Clearing the Sealed Sanctum completes The Sealed Calamity and unlocks the Awakening system. If your save is short on levels for that chain, Palworld character leveling to the level-80 cap is the faster route in, since a Pal can never exceed your own level.

Tower boss prices, tower by tower

Prices run from $5.00 for Zoe & Grizzbolt to $45.00 for Zenara & Astralym, and they are not linear — the Sunreach and World Tree towers cost several times the early ones.

  • Early ladder — Zoe & Grizzbolt $5.00, Lily & Lyleen $7.00, Marcus & Faleris $8.00, Axel & Orserk $10.00.
  • Mid ladder — Victor & Shadowbeak $12.00 and Saya & Selyne $12.00, the levels 50 and 55 wall.
  • Endgame — Bjorn & Bastigor $34.00, Auri & Shaolong $39.00, Zenara & Astralym $45.00.
  • Hard Mode adds 50% to whatever you selected; a Hard Difficulty World adds 25% on top, because everything outside the tower hits harder too.
  • Express completion is 30% more and Super Express completion is 50% more.
  • Live stream of the fights is a flat $9.99 per order.

Played in your own world, on your platform

Three platforms are selectable at checkout — PC (Steam), PlayStation and Xbox — and two server types, Personal World and Dedicated Server, at the same base price.

Palworld has no shared realms, no auction house and no player market, so nothing is “delivered” to you the way a traded item would be. The boost happens where your progress lives: your own save. Crossplay has been full across Steam PC, Xbox Series X|S, Xbox One, PS5 and Mac since v0.5.0 and is on by default on dedicated servers, which is why platform is a variant here rather than a blocker. Co-op supports 4 players and a dedicated server holds 32, so a run can happen alongside you or while you are offline.

Hard difficulty worlds, Hardcore and risk

Two world settings are priced on this page: Normal Mode, and Hard Difficulty World at 25% more.

Hardcore is a different thing entirely and is not a checkout option here. Palworld’s Hardcore preset layers permadeath onto Hard’s multipliers: a downed Pal is gone for good, a character death deletes the character and returns you to the main menu, fall damage and weather are harsher, and the Global Palbox is locked in both directions. That deletion is irreversible, so we will not describe a Hardcore tower run as risk-free — talk to support before ordering anything on a Hardcore save. Random Pal Mode is separate again: it is a world-creation setting (No Randomization, Randomize by Region, Completely Random), not a difficulty.

Delivery speed, live stream and extras

Two paid speed tiers exist: Express completion at 30% more, which moves your order to the front of the queue, and Super Express completion at 50% more, which starts as soon as a pro is free.

The optional live stream is a flat $9.99 per order and shows you the tower fights as a private stream — useful if you want to learn the Hard Mode patterns rather than just bank the Key Sphere. Every run is played by hand; no bots and no automation are used. Support is reachable 24/7 while an order is open.

What to pair with a tower run

Three services stack naturally with towers: leveling to the level-80 cap, dungeon runs for schematics, and raid bosses for the other half of the endgame.

  • Character leveling — the player cap is 80, and a Pal can never exceed your level, so this gates everything above tower 5.
  • Pals leveling — your team also caps at 80; a level-80 counter team is what beats the 5-minute timer.
  • Dungeon runs — every dungeon ends in a guaranteed capturable Alpha Pal, and the chests are the other main schematic source.
  • Raid boss kills — Bellanoir through Hartalis, on a 10-minute timer and a different summon system.
  • Gold coins — earned inside your world by a booster, since Palworld has no trading, market or currency transfer.
  • Hourly boost — for anything the fixed SKUs do not cover, priced by the hour.

How it works

  • 1
    Configure & pay

    Set your levels, platform and mode on the right — a coordinator confirms in the order chat.

  • 2
    We play your world

    The booster works your personal world or dedicated server, piloted, and posts progress.

  • 3
    Check your save

    You confirm the levels, Pals and loot landed on your account before the order closes.

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Frequently asked questions

  • Nine. In level order: Zoe & Grizzbolt (10), Lily & Lyleen (20), Axel & Orserk (30), Marcus & Faleris (40), Victor & Shadowbeak (50), Saya & Selyne (55), Bjorn & Bastigor (60), Auri & Shaolong (68) and Zenara & Astralym (80). The first eight are faction towers; the ninth sits in the Sealed Sanctum inside the World Tree.

  • From $5.00 for Zoe & Grizzbolt. Lily & Lyleen is $7.00, Marcus & Faleris $8.00, Axel & Orserk $10.00, Victor & Shadowbeak and Saya & Selyne $12.00 each, Bjorn & Bastigor $34.00, Auri & Shaolong $39.00 and Zenara & Astralym $45.00. Hard Mode adds 50%, Express 30% and Super Express 50%.

  • Beat Auri & Shaolong at the Tower of the Azure Covenant on normal difficulty first. Hard Mode then becomes selectable at any tower, re-scaled to roughly level 72 through 80. On this page you pick Hard Mode as the boss difficulty and the order costs 50% more than the same tower on Normal.

  • A guaranteed cosmetic hat on your first Hard Mode clear of a tower, plus Legendary schematics at a 5-10% chance per run. The schematic pool includes Beam Scatter, Drone Launcher, Plasma Rifle, Beam Launcher and Ancient Armor variants. Since schematics drive endgame crafting in Palworld 1.0, Hard Mode towers are a primary Legendary source.

  • Yes — both are options at checkout at the same base price, and there is no other way to do it. Palworld has no shared realms or player market, so a tower boost only happens inside your own save. Pick Personal World or Dedicated Server, and everything the run earns stays with your character.

  • PC (Steam), PlayStation and Xbox are the three platform choices in the configurator. Palworld crossplay has been full across Steam PC, Xbox Series X|S, Xbox One, PS5 and Mac since v0.5.0 and is enabled by default on dedicated servers, so your platform changes how a booster joins you, not what the run delivers.

  • A Key Sphere is the reward each faction tower awards, and yes, it stays in your save. All 8 faction Key Spheres are required to progress the World Tree and open the Sealed Sanctum, where Zenara & Astralym wait at level 80. That gate is the main reason players buy the mid-ladder towers.

  • Palworld 1.0 cut tower encounters from ten minutes to five. The timer, not boss damage, is what usually ends an undergeared attempt: the run expires with the boss still standing. A level-appropriate counter team is therefore the real requirement, which is what a boost supplies.

  • Hardcore is not one of the game-mode options on this page — only Normal Mode and Hard Difficulty World, the latter at 25% more. Hardcore adds permadeath for both your character and your Pals and locks the Global Palbox, and that deletion cannot be undone, so ask support before ordering anything on a Hardcore save.

  • Yes. Add the live stream option for a flat $9.99 per order and the tower fights are streamed privately to you. It is the cheapest way to learn Hard Mode patterns first-hand. You can also pick Express completion at 30% more or Super Express completion at 50% more if start position matters more than watching.

Pairs well with

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