A Palworld tower boss boost is played inside your own world or on your dedicated server, solo or in co-op, on PC (Steam), PlayStation or Xbox — and every Key Sphere, schematic, Ancient Technology Point and cosmetic the run earns stays in your save when it ends. Palworld 1.0 ships nine tower bosses, from Zoe & Grizzbolt at level 10 to Zenara & Astralym at level 80 in the Sealed Sanctum, each fought against a 5-minute timer. Order one tower from $5.00, the level-80 finale for $45.00, or tick all nine at once.
All nine Palworld tower bosses in order
The nine towers run in a strict level ladder, from Zoe & Grizzbolt at recommended level 10 to Zenara & Astralym at level 80, with Hard Mode versions sitting between level 72 and 80.
| # | Boss & Pal | Tower / faction | Region | Rec. level | Hard Mode | Price |
|---|---|---|---|---|---|---|
| 1 | Zoe & Grizzbolt | Tower of the Rayne Syndicate | Grasslands | 10 | 72 | $5.00 |
| 2 | Lily & Lyleen | Tower of the Free Pal Alliance | Northern red hills | 20 | 74 | $7.00 |
| 3 | Axel & Orserk | Tower of the Brothers of the Eternal Pyre | South-west volcano | 30 | 76 | $10.00 |
| 4 | Marcus & Faleris | Tower of the PIDF | North-east desert | 40 | 78 | $8.00 |
| 5 | Victor & Shadowbeak | Tower of the PAL Genetic Research Unit | Northern snowy mountains | 50 | 80 | $12.00 |
| 6 | Saya & Selyne | Moonflower Tower | Sakurajima | 55 | 80 | $12.00 |
| 7 | Bjorn & Bastigor | Feybreak Tower | Feybreak | 60 | 80 | $34.00 |
| 8 | Auri & Shaolong | Tower of the Azure Covenant | Sunreach sky islands | 68 | 80 | $39.00 |
| 9 | Zenara & Astralym | Sealed Sanctum — final boss, not a faction tower | World Tree | 80 | 80 | $45.00 |
Eight of the nine are faction towers scattered across the map. The ninth is different: Zenara & Astralym sit in the Sealed Sanctum inside the World Tree, a fixed story location rather than a faction tower, and they are the final encounter of the 1.0 campaign. Hard Mode levels come from a single source, so treat the 72-80 column as a ladder rather than per-tower gospel.
What every tower boss boost includes
Each tower you tick is cleared inside the 5-minute limit and pays out that tower’s Key Sphere, plus the Ancient Technology Points the kill awards.
- The kill itself, on Normal or Hard Mode, in your world or on your dedicated server.
- The tower’s Key Sphere — the 8 faction spheres are what gate World Tree and Sealed Sanctum progress.
- Ancient Technology Points from the boss, the currency the Technology tree spends on ancient recipes such as the Summoning Altar.
- Hard Mode loot when you pick it: a guaranteed cosmetic hat on a first clear, and Legendary schematics at a 5-10% rate.
- Any of the nine towers, in any combination — one boss, a level bracket, or the full ladder in one order.
- Your progress, kept. Palworld saves are per-world, so everything the run earns is simply in your save afterwards.
Hard Mode towers and what they drop
Hard Mode unlocks only after Auri & Shaolong are beaten on normal difficulty, and it can then be selected at any of the towers, adding 50% to the price of that tower.
The reward split is what makes it worth ordering. A first Hard Mode clear grants a guaranteed cosmetic hat, and the fight then rolls Legendary schematics at 5-10% — the pool includes Beam Scatter, Drone Launcher, Plasma Rifle, Beam Launcher and Ancient Armor variants. Because schematics are now the main route to endgame weapons and armour in Palworld 1.0, a repeated Hard Mode tower is one of the few reliable Legendary sources in the game.
Hard Mode also re-scales the enemy. A tower you cleared at level 10 comes back at level 72; the level-80 tier applies from Victor & Shadowbeak onward. Sources disagree on whether Hard Mode Zenara & Astralym turns into a raid-team encounter, so we do not claim either way — order it and the pro handles whichever version your save presents.
Key Spheres, the 5-minute timer and the Sealed Sanctum
Every faction tower awards one Key Sphere, and all 8 are needed before the World Tree terminal and the Sealed Sanctum open.
The clock is the real difficulty. Palworld 1.0 cut tower fights from ten minutes to 5 minutes, so an undergeared attempt does not lose — it simply runs out of time with the boss at 40% health. That is why the mid-ladder towers are the ones people stall on, and why a boost is priced by tower rather than by hour.
Reaching Zenara & Astralym is a chain, not a fight: the Panthalus quest (the Echoing Flute and a captured level-70 Panthalus), the World Tree terminal, and all 8 Key Spheres. Clearing the Sealed Sanctum completes The Sealed Calamity and unlocks the Awakening system. If your save is short on levels for that chain, Palworld character leveling to the level-80 cap is the faster route in, since a Pal can never exceed your own level.
Tower boss prices, tower by tower
Prices run from $5.00 for Zoe & Grizzbolt to $45.00 for Zenara & Astralym, and they are not linear — the Sunreach and World Tree towers cost several times the early ones.
- Early ladder — Zoe & Grizzbolt $5.00, Lily & Lyleen $7.00, Marcus & Faleris $8.00, Axel & Orserk $10.00.
- Mid ladder — Victor & Shadowbeak $12.00 and Saya & Selyne $12.00, the levels 50 and 55 wall.
- Endgame — Bjorn & Bastigor $34.00, Auri & Shaolong $39.00, Zenara & Astralym $45.00.
- Hard Mode adds 50% to whatever you selected; a Hard Difficulty World adds 25% on top, because everything outside the tower hits harder too.
- Express completion is 30% more and Super Express completion is 50% more.
- Live stream of the fights is a flat $9.99 per order.
Played in your own world, on your platform
Three platforms are selectable at checkout — PC (Steam), PlayStation and Xbox — and two server types, Personal World and Dedicated Server, at the same base price.
Palworld has no shared realms, no auction house and no player market, so nothing is “delivered” to you the way a traded item would be. The boost happens where your progress lives: your own save. Crossplay has been full across Steam PC, Xbox Series X|S, Xbox One, PS5 and Mac since v0.5.0 and is on by default on dedicated servers, which is why platform is a variant here rather than a blocker. Co-op supports 4 players and a dedicated server holds 32, so a run can happen alongside you or while you are offline.
Hard difficulty worlds, Hardcore and risk
Two world settings are priced on this page: Normal Mode, and Hard Difficulty World at 25% more.
Hardcore is a different thing entirely and is not a checkout option here. Palworld’s Hardcore preset layers permadeath onto Hard’s multipliers: a downed Pal is gone for good, a character death deletes the character and returns you to the main menu, fall damage and weather are harsher, and the Global Palbox is locked in both directions. That deletion is irreversible, so we will not describe a Hardcore tower run as risk-free — talk to support before ordering anything on a Hardcore save. Random Pal Mode is separate again: it is a world-creation setting (No Randomization, Randomize by Region, Completely Random), not a difficulty.
Delivery speed, live stream and extras
Two paid speed tiers exist: Express completion at 30% more, which moves your order to the front of the queue, and Super Express completion at 50% more, which starts as soon as a pro is free.
The optional live stream is a flat $9.99 per order and shows you the tower fights as a private stream — useful if you want to learn the Hard Mode patterns rather than just bank the Key Sphere. Every run is played by hand; no bots and no automation are used. Support is reachable 24/7 while an order is open.
What to pair with a tower run
Three services stack naturally with towers: leveling to the level-80 cap, dungeon runs for schematics, and raid bosses for the other half of the endgame.
- Character leveling — the player cap is 80, and a Pal can never exceed your level, so this gates everything above tower 5.
- Pals leveling — your team also caps at 80; a level-80 counter team is what beats the 5-minute timer.
- Dungeon runs — every dungeon ends in a guaranteed capturable Alpha Pal, and the chests are the other main schematic source.
- Raid boss kills — Bellanoir through Hartalis, on a 10-minute timer and a different summon system.
- Gold coins — earned inside your world by a booster, since Palworld has no trading, market or currency transfer.
- Hourly boost — for anything the fixed SKUs do not cover, priced by the hour.



