
Zenara & Astralym is the Level 80 final boss of Palworld 1.0, waiting inside the Sealed Sanctum at the western end of the World Tree. It has no elemental weakness, so there are no matchup shortcuts — this is a pure gear, DPS, and dodging check. Here is exactly how to unlock the fight, the Pals and weapons that actually work, every attack pattern, and how to survive the enrage that wipes most players on their first attempt.
This guide applies to the current live build, Palworld 1.0.3 (1.101.283), verified against game8.co, IGN, and the official Pocketpair 1.0 patch notes.
If the climb to 80 is the part you want to skip, our Palworld leveling service handles it on PC, Xbox and PlayStation, on your own world or a dedicated server.

Palworld - Tower Bosses
Get any Tower Boss cleared for you
Key Takeaways
- Zenara & Astralym is a typeless duo — no element, no weakness. Counter-picking does nothing; raw damage wins.
- Normal HP ≈ 420,000; Hard Mode ≈ 5,000,000+. Reach Level 80 yourself first — your Pals are capped at your own level in tower fights.
- Unlock order: finish the Panthalus questline to open the World Tree, beat the three Level 78 World Tree sub-bosses, and bring all eight Tower Key Spheres to the Sealed Sanctum door.
- Best Pals: Jetragon, Orserk, and Bastigor — high-attack ranged or mounted attackers, Awakened and condensed to 4 stars.
- The best loot (Psycho Gravity Skill Fruit + Zenara's Hat) only drops on Hard Mode, not the normal clear.
Who are Zenara & Astralym?
Zenara & Astralym are the ninth and final Tower Boss in Palworld, added with the 1.0 release on July 10, 2026. Zenara is the human trainer; Astralym is the giant Pal she fights alongside. They sit at the Level 80 cap inside the Sealed Sanctum, a chamber at the westernmost point of the World Tree endgame region.
The most important thing to understand before you walk in: Astralym is completely typeless. As game8 puts it, the boss has "no elemental weaknesses" — and it actively cycles through attacks from several different elements itself. That means there is no clever counter-pick, no Ice-melts-Dragon trick, nothing to exploit. Every attack type deals standard damage to it. This fight is decided entirely by your stats, gear, and movement, which is exactly why so many players who breezed through the earlier towers hit a wall here.
Tower Boss fights are also timed, and 1.0 tightened that clock. Straight from the official patch notes: "the time limit has been reduced from 10 minutes to 5 minutes, and boss stats have been adjusted accordingly." Whatever your exact window, the point is the same: you don't just need to survive — you need to out-damage a ~420,000 HP pool before the timer runs out.
How do you unlock the Zenara & Astralym fight?
You cannot walk straight to the final boss. Access is gated behind the entire World Tree questline:
- Finish the Panthalus questline to open the World Tree. You must capture Panthalus (not kill it) and keep it in your active party at the World Tree terminal to drop the barrier — this is the single most common mistake. Full walkthrough in our Panthalus guide.
- Clear the three World Tree sub-bosses (around Level 78) inside to break the inner seal.
- Bring all eight Tower Key Spheres. These come from every Tower Boss across Palpagos, Sakurajima, Feybreak, and — the one people miss — the new Sunreach tower, Auri & Shaolong (Level 68). Our full Tower Bosses guide lists all nine in order.
- Place the Key Spheres into the Sealed Sanctum door, watch the cutscene, and the fight begins.
If you're still working through the region itself, start with our World Tree guide before attempting the boss.
Does Zenara & Astralym have a weakness?
No. Astralym is typeless and has no elemental weakness, and nothing you throw at it is resisted either — every element deals normal damage. Because the boss borrows attacks from multiple elements, you also can't hard-counter its offense with a single resistance.
The practical takeaway is simple: stop thinking about type charts and bring your highest-damage Pals, period. Level matters more than element here, because tower bosses cap your Pals at your own character level. If you're Level 74 with a great Fire team, you'll deal far less than a Level 80 player with a "worse" mixed team. Hit the cap first — our level-up-fast guide covers the quickest route from 65 to 80.
Best Pals to beat Zenara & Astralym
Since element is irrelevant, you want the hardest-hitting ranged and mounted attackers you can field, ideally Awakened and condensed to 4 stars. These are the community's top picks:
| Pal | Why it works | Notes |
|---|---|---|
| Jetragon | Fastest flying mount in the game; fires missiles while ridden | IGN's test party clocked it at ~2,500 Attack, chunking Astralym harder than anything else |
| Orserk | Excellent Attack and Defense with long-range hits (Meteorain, Polykeraunos) | Keeps landing damage while the boss roams the arena |
| Bastigor | Attacks while mounted and survives longer than most DPS Pals | Double Blizzard Spike + Rocky Impact for steady output |
| Frostallion / Bellanoir | High-stat combat Pals with strong same-type skills | Community favorites when stacked with defensive passives |
For your best combat Pals more broadly, the same rule applies: raw Attack stat and good active skills beat clever typing. Make sure every Pal you bring is at Max Trust (Level 10), Awakened, and condensed to 4 stars before the run.
Best weapons, armor, and passives
Your own gear matters as much as your Pals — player gun damage is a real chunk of the DPS check:
- Weapons: the Beam Launcher (Technology Level 80) has the highest burst damage in the game; pair it with the Plasma Rifle (Level 78) for sustained fire between charges.
- Armor: Lightweight Ancient Armor gives the best defense-to-mobility trade, plus the Ancient Helm and Ancient Shield. Mobility keeps you alive here — never trade it away for a slightly higher defense number.
- Offensive passives: the endgame spread is Demon God (Attack +30%, Defense +5%) stacked with Legend and Lucky, rolled through breeding.
- Defensive passives: stack Diamond Body on your Pals for the flinch/stun immunity and defense — it keeps them from getting locked in animations while Astralym's AoE lands. Many players also feed a +25% defense food buff right before the fight starts.

Palworld - Character Leveling
Get leveled to 80 without the grind
Zenara & Astralym attack patterns and how to dodge them
Astralym is a mobile boss that overlaps attacks constantly, so the golden rule is: never stop moving. Fighting from a flying mount makes tracking it far easier. Watch for these patterns:
- Circular blades / wheel — Astralym fires spinning blades that plow forward in a set direction. Strafe perpendicular to the direction they're traveling.
- Sweeping aerial bombing — it flies edge-to-edge across the arena dropping ordnance. Move to the side it already cleared.
- Beam / laser AoE — the big one. A wide beam that can delete your entire party. Small-hitbox Pals survive it far better than giant ones, which is why some players deliberately run smaller combat Pals so their hitboxes don't clip the beam.
- Centered charge-up — at set HP thresholds it flies to the center of the arena and charges an attack that can one-shot you. Dump everything into the wings to break the charge before it lands.
- Enrage (~10% HP) — the final phase is a race. It charges one last time with a short window to end the fight; save your strongest active skills, partner abilities, and heavy weapons for exactly this moment.
Step-by-step strategy to beat the normal fight
- Hit Level 80 first. Non-negotiable — it uncaps your Pals and your own damage.
- Bring a mount (Jetragon). Fighting from the air trivializes tracking and dodging the laser spam.
- Pre-buff. Eat a defense food, confirm Max Trust and 4-star condensing on your whole party.
- Open with sustained fire. Chip the boss with the Plasma Rifle and let your Pals' long-range skills land while you dodge.
- Break every charge-up. When Astralym flies center, swap to burst (Beam Launcher) and hammer the wings.
- Save burst for the enrage. At ~10% HP, unload partner skills + Beam Launcher to close before the timer or the enrage wipes you.
If you'd rather skip the grind to Level 80 and full Ancient gear entirely, a Palworld leveling boost gets you to cap and endgame-ready fast.
Hard Mode Zenara & Astralym
After clearing the normal fight, a Hard Mode rematch unlocks — and this is where the real rewards live. Hard Mode balloons the HP pool to over 5,000,000 and behaves more like a raid than a standard tower. It is a brutal endurance DPS check: expect to burn through multiple full teams in a single attempt. Community consensus is to run defensive passives (Diamond Body plus, for some builds, near-immortality setups), keep Max Trust, and rotate fresh Pals in as they fall.
The payoff is worth it — the best loot only drops here (see below).
Rewards for beating Zenara & Astralym
- Normal clear: Character EXP, Pal EXP, and 5 Ancient Technology Points — reserve those for Level 75+ ancient-tier tech nodes.
- Hard Mode clear: the Dark Skill Fruit: Psycho Gravity (the best Dark attack in the game), Zenara's Hat cosmetic, and access to the higher-value World Tree expedition area that yields more loot than the normal version.
Skip the grind — get endgame-ready fast:
- Palworld Leveling Boost — skip the grind to Level 80 · reach the cap and endgame gear fast
- All Palworld services — carries, leveling, and more
FAQ
What level should I be to beat Zenara & Astralym? You should be Level 80 — the game's cap. Tower bosses lock your Pals to your own character level, so being under-leveled directly reduces your damage. Reach 80, then bring Awakened, 4-star-condensed Pals at Max Trust.
What is Zenara & Astralym weak to? Nothing. Astralym is typeless with no elemental weakness, and no element is resisted either. Element choice is irrelevant — bring your highest raw-Attack Pals and best gear regardless of type.
How much HP does the final boss have? The normal Zenara & Astralym fight has roughly 420,000 HP. The Hard Mode rematch has over 5,000,000 HP, which is why it plays like a raid and often requires several backup teams.
How do I unlock the Zenara & Astralym fight? Finish the Panthalus questline to open the World Tree, defeat the three Level 78 World Tree sub-bosses, and bring all eight Tower Key Spheres — including Auri & Shaolong from the new Sunreach tower — to the Sealed Sanctum door.
Do I get the Psycho Gravity Skill Fruit from the normal fight? No. Psycho Gravity and Zenara's Hat only drop on Hard Mode. The normal clear gives Character/Pal EXP and 5 Ancient Technology Points, so you'll need to beat the Hard version for the best loot.
Is there a time limit on the boss fight? Yes — Tower Boss fights are timed, and the 1.0 update cut the standard tower timer from 10 minutes down to 5. Either way, Zenara & Astralym is a strict DPS race: with ~420,000 HP (and 5,000,000+ on Hard Mode), you need enough burst to drop the health pool before the clock — or the enrage phase — ends your run.



